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Taking transition into account: designing with pre-users of medical devices

Published: 29 November 2010 Publication History

Abstract

Participation in design has typically focused on involving those who use, will use, or who represent the users of the products in development. In this paper we discuss our experiences designing with 'pre-users'---people who have a relationship to the technology other than as a user or potential user of the product. We present a case study that documents how we worked with pre-users of two different types of medical technologies: hearing aids and insulin injection devices. Pre-users are people who do not currently use these products, but who are in a life situation for which these technologies may be prescribed sometime in the future, judging by their current medical condition. This paper distinguishes pre-users from other types of users commonly involved in participatory design. We exemplify how they can contribute to design activities through the case. We discuss relevant methods for their involvement and list some of their contributions to design, concluding with a discussion of how the objectives of participation might need adjustment when involving pre-users in design processes.

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  • (2012)Interactive pinball businessProceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design10.1145/2399016.2399036(129-138)Online publication date: 14-Oct-2012
  1. Taking transition into account: designing with pre-users of medical devices

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    cover image ACM Other conferences
    PDC '10: Proceedings of the 11th Biennial Participatory Design Conference
    November 2010
    314 pages
    ISBN:9781450301312
    DOI:10.1145/1900441
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • DE: Digital Eskimo
    • UTS-HCTDRS: The UTS Human Centred Technology Design Research Strength
    • University of Technology Sydney
    • Roskilde University
    • SIGCHI-Australia: ACM SIGCHI Australia
    • Zumio: Zumio

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 29 November 2010

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    Author Tags

    1. design
    2. methods
    3. pre-user
    4. transition
    5. user participation

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    PDC '10
    Sponsor:
    • DE
    • UTS-HCTDRS
    • SIGCHI-Australia
    • Zumio
    PDC '10: The 11th Biennial Participatory Design Conference
    November 29 - December 3, 2010
    Sydney, Australia

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    Overall Acceptance Rate 49 of 289 submissions, 17%

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    • (2012)Interactive pinball businessProceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design10.1145/2399016.2399036(129-138)Online publication date: 14-Oct-2012

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