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Bringing in communicative rationality into design participation: a lesson from inclusive design

Published: 29 November 2010 Publication History

Abstract

This article is an attempt to examine the extent to which Bourdieu's concepts of field, communicative rationality and rational deliberation is useful in designing game-like activities in design participation. We attempt to advocate the idea that changing the nature of the game is crucial in our understanding of the nature of design participation. In order to do this, we should design activities which could firstly reveal the nature and rules of the design games, and sensitize participants and designers to be aware of the constraining factors that would undermine the possibility of achieving 'the interest in disinterest' -- a sentiment that would reduce the harmful effects of systematic distortion which comes from our socialization, social positions and collective learning. We also suggest that the study of body techniques to explore new domains of experience through which social inclusion is more likely to be realized. The study of the experience of two Inclusive Design workshops supports this suggestion.

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  • (2020)Addressing Brazilian diversity in personal computing systems with a tailoring-based approachPersonal and Ubiquitous Computing10.1007/s00779-020-01444-w25:2(297-319)Online publication date: 29-Aug-2020
  • (2014)On the evocative power and play value of a wearable movement-to-sound interaction accessory in the free-play of schoolchildrenJournal of Ambient Intelligence and Smart Environments10.5555/2637606.26376126:3(313-330)Online publication date: 1-May-2014

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cover image ACM Other conferences
PDC '10: Proceedings of the 11th Biennial Participatory Design Conference
November 2010
314 pages
ISBN:9781450301312
DOI:10.1145/1900441
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • DE: Digital Eskimo
  • UTS-HCTDRS: The UTS Human Centred Technology Design Research Strength
  • University of Technology Sydney
  • Roskilde University
  • SIGCHI-Australia: ACM SIGCHI Australia
  • Zumio: Zumio

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 November 2010

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Author Tags

  1. body techniques
  2. communicative rationality
  3. design for change
  4. field
  5. inclusive design
  6. rational deliberation

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  • Research-article

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PDC '10
Sponsor:
  • DE
  • UTS-HCTDRS
  • SIGCHI-Australia
  • Zumio
PDC '10: The 11th Biennial Participatory Design Conference
November 29 - December 3, 2010
Sydney, Australia

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Cited By

View all
  • (2020)Addressing Brazilian diversity in personal computing systems with a tailoring-based approachPersonal and Ubiquitous Computing10.1007/s00779-020-01444-w25:2(297-319)Online publication date: 29-Aug-2020
  • (2014)On the evocative power and play value of a wearable movement-to-sound interaction accessory in the free-play of schoolchildrenJournal of Ambient Intelligence and Smart Environments10.5555/2637606.26376126:3(313-330)Online publication date: 1-May-2014

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