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Take Part: participatory methods in art and design

Published: 29 November 2010 Publication History

Abstract

The Take Part workshop explores the philosophical, ethical, political and methodological crossovers that exist between artists and designers working with participatory processes. The workshop brings together artists and designers who have developed innovative and compelling methods for collaborating with audiences and end-users. It aims to actively develop shared possibilities for collaborative research between these two communities of practice. The workshop raises the following questions: What opportunities and challenges might be revealed by the comparative examination of participatory art and design practices? How are questions of aesthetics, utility and impact deployed in the evaluative structures of these two fields, and how might the discourses of each shed light upon the other? What might these two communities of practitioners learn from each other in terms of methodologies and strategies of engagement?

References

[1]
Bishop, C. (ed.) Participation, MIT Press and Whitechapel, Cambridge, MA and London, 2006
[2]
Bødker, S. 'Scenarios in user-centred design: Setting the stage for reflection and action', Interacting with Computers, vol. 13, pp. 61--75, 2000
[3]
Bødker, S., Gronbaek, K. & Kyng, M., 'Cooperative design: Techniques and experiences from the Scandinavian scene', in D. Schuler & A. Namioka (eds), Participatory Design: Principles and Practices, Lawrence Erlbaum, NJ, pp. 157--176, 1993
[4]
Bourriaud, N. Relational Aesthetics, Les Presses du Réel, Dijon, France, 2002
[5]
Greenbaum, J. M. 'PD: A personal statement', Communications of the ACM, vol. 36, no. 4, p. 47, 1993
[6]
Greenbaum, J. M. & Kyng, M. (eds), Design at Work: Cooperative Design of Computer Systems, L. Erlbaum Associates, Hillsdale, NJ, 1991
[7]
Larsen, L. "Social Aesthetics: 11 Examples to Begin With, In the Light of Parallel History", Afterall, no. 1., Central Saint Martin's School of Art and Design, London, 1999
[8]
Muller, L., Edmonds, E. & Connell, M., 'Living laboratories for interactive art', CoDesign: International Journal of Co Creation in Design and the Arts, vol. 2, no. 4, pp. 195--207, 2006
[9]
Robertson, T., Mansfield, T. & Loke, L. 2006, 'Designing an immersive environment for public use', Proceedings of Ninth Conference on Participatory Design: Expanding Boundaries in Design, vol. 1, Trento, Italy, pp. 31--40.
[10]
Suchman, L. A. & Trigg, R. H., 'Understanding practice: Video as a medium for reflection and design', in J. Greenbaum & M. Kyng (eds), Design at Work: Cooperative Design for Computer Systems, Lawrence Erlbaum Associates, NJ, pp. 65--89, 1991

Cited By

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  • (2018)The Storytelling MachineProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3270316.3272052(285-294)Online publication date: 23-Oct-2018
  • (2016)Breaking AndyWallProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2891100(3855-3858)Online publication date: 7-May-2016
  • (2012)Experiencing participatory and communicative urban lighting through LightStoriesProceedings of the Media Architecture Biennale Conference: Participation10.1145/2421076.2421087(65-74)Online publication date: 15-Nov-2012
  • Show More Cited By

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Published In

cover image ACM Other conferences
PDC '10: Proceedings of the 11th Biennial Participatory Design Conference
November 2010
314 pages
ISBN:9781450301312
DOI:10.1145/1900441
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • DE: Digital Eskimo
  • UTS-HCTDRS: The UTS Human Centred Technology Design Research Strength
  • University of Technology Sydney
  • Roskilde University
  • SIGCHI-Australia: ACM SIGCHI Australia
  • Zumio: Zumio

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 November 2010

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Author Tags

  1. aesthetics
  2. art
  3. audiences
  4. design
  5. participation

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  • Tutorial

Conference

PDC '10
Sponsor:
  • DE
  • UTS-HCTDRS
  • SIGCHI-Australia
  • Zumio
PDC '10: The 11th Biennial Participatory Design Conference
November 29 - December 3, 2010
Sydney, Australia

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Overall Acceptance Rate 49 of 289 submissions, 17%

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Cited By

View all
  • (2018)The Storytelling MachineProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3270316.3272052(285-294)Online publication date: 23-Oct-2018
  • (2016)Breaking AndyWallProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2891100(3855-3858)Online publication date: 7-May-2016
  • (2012)Experiencing participatory and communicative urban lighting through LightStoriesProceedings of the Media Architecture Biennale Conference: Participation10.1145/2421076.2421087(65-74)Online publication date: 15-Nov-2012
  • (2012)Perspectives on participationProceedings of the Designing Interactive Systems Conference10.1145/2317956.2318080(799-800)Online publication date: 11-Jun-2012
  • (2012)Invited SIG - participation and HCICHI '12 Extended Abstracts on Human Factors in Computing Systems10.1145/2212776.2212427(1217-1220)Online publication date: 5-May-2012

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