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Lifecycle framework for cross-functional participatory design: case study

Published: 29 November 2010 Publication History

Abstract

Power is the speed with which you can come up with a new idea, enroll others in taking it on and implement it/have it be part of the culture. e.g. if you come up with a new idea for a product and it takes you 10 years to implement we would not say there is much power there. If you can invent a new idea, enroll others and implement it in a matter of months then we would say you/your team/your department have real power. McRobb, Insigniam Performance Participatory design methods can be used to drive a powerful idea that will resonate throughout the organization or community to create change. In this case study, we learned that employing participatory design together with a process and communication framework 1) reduced decision making time and 2) the time needed to create a common understanding of future software architectural goals. We started the process by employing our understanding, derived from a rich body of consumer-centred research, of what consumers wanted in the future of the television experiences -- in the living room, their homes, and beyond. Then, we incorporated our understanding of consumers' needs with our desire to optimize our software architecture and technology integration engagements. Through a modified participatory approach, we created a rich foundation for future software development and the delivery of product experiences that would match consumer's expectations and optimize our engagement with partners and stakeholders.

References

[1]
Bødker, K., Kensing, F. and Simonsen, J. Participatory IT design: designing for business and workplace realities. MIT press, USA. 2004
[2]
Brandt, E. 2006. Designing exploratory design games: a framework for participation in Participatory Design?. In Proceedings of the Ninth Conference on Participatory Design: Expanding Boundaries in Design - Volume 1 (Trento, Italy, August 01--05, 2006). PDC '06. ACM, New York, NY, 57--66.
[3]
Johnson, B. "Bridging the Gap between Research and Industry," IEEE Pervasive Computing, vol. 7, no. 3, pp. 81--83, July-Sept. 2008.
[4]
Johnson, B. Screen Future: The Future of Entertainment, Computing and the Devices We Love. Intel Press, USA. 2010.
[5]
Loi, D. 2008. Of participation in industry: a hybridized possibility? In Proceedings of the Tenth Anniversary Conference on Participatory Design 2008 (Bloomington, Indiana, October 01--04, 2008). Participatory Design. Indiana University, Indianapolis, IN, 182--185.
[6]
McRobb, F. 2009. www.insigniam.com
[7]
Prabhala and Grenville, Understanding Consumer Electronic (CE) Product Landscape through User Experience Assessment: A Systematic Approach, 12th WSEAS International Conference on COMPUTERS, 2008
[8]
Zafiroglu, A., Bell, G.: Teaching Intel to love the television. Computers in Entertainment 7(3): (2009)

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  1. Lifecycle framework for cross-functional participatory design: case study

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    cover image ACM Other conferences
    PDC '10: Proceedings of the 11th Biennial Participatory Design Conference
    November 2010
    314 pages
    ISBN:9781450301312
    DOI:10.1145/1900441
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • DE: Digital Eskimo
    • UTS-HCTDRS: The UTS Human Centred Technology Design Research Strength
    • University of Technology Sydney
    • Roskilde University
    • SIGCHI-Australia: ACM SIGCHI Australia
    • Zumio: Zumio

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 29 November 2010

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    Author Tags

    1. business model
    2. consumer experience
    3. cross functional
    4. innovation
    5. lifecycle framework
    6. participatory methods
    7. product design
    8. software architecture participatory

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    PDC '10
    Sponsor:
    • DE
    • UTS-HCTDRS
    • SIGCHI-Australia
    • Zumio
    PDC '10: The 11th Biennial Participatory Design Conference
    November 29 - December 3, 2010
    Sydney, Australia

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    Overall Acceptance Rate 49 of 289 submissions, 17%

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