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Cheating attacks and resistance techniques in GeoGame design

Published: 06 May 2010 Publication History

Abstract

The GeoGames Architecture (GGA) supports the implementation of electronic games that are to be played outdoors and that inherently incorporate vigorous physical activity. The basis of the GGA is to use geocast messaging within an ad hoc network of handheld devices, with game control implemented in a distributed fashion, without a central server and without requiring connection to the Internet cloud. This approach leads to several cheating attacks inherent to ad hoc networking, distributed control, and the open and uncontrolled nature of the play areas. This paper analyzes the threats, describes specific attacks, and gives several techniques that increase a GeoGame's resistance to these attacks. The threats, attacks, and resistance techniques are illustrated in the context of a case study focusing on two significantly different GeoGames, iTESS and iTron.

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R. J. Hall. An improved geocast for mobile ad hoc networks. To appear, IEEE Transactions on Mobile Computing.
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M. Heissenbuttel, T. Braun, T. Bernoulli, and M. Walchli. Blr: Beacon-less routing algorithm for mobile ad-hoc networks. Elsevier's Computer Communications Journal, 27, 2003.
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Cited By

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  • (2012)The itron family of geocast gamesIEEE Transactions on Consumer Electronics10.1109/TCE.2012.622740958:2(171-177)Online publication date: May-2012
  • (2011)A point-and-shoot weapon design for outdoor multi-player smartphone gamesProceedings of the 6th International Conference on Foundations of Digital Games10.1145/2159365.2159373(53-60)Online publication date: 29-Jun-2011
  • (2011)Software engineering challenges of multi-player outdoor smartphone gamesProceedings of the 1st International Workshop on Games and Software Engineering10.1145/1984674.1984692(52-55)Online publication date: 22-May-2011
  • Show More Cited By

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cover image ACM Other conferences
Futureplay '10: Proceedings of the International Academic Conference on the Future of Game Design and Technology
May 2010
282 pages
ISBN:9781450302357
DOI:10.1145/1920778
  • Conference Chairs:
  • Bill Kapralos,
  • Andrew Hogue,
  • Simon Xu
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Algoma University College

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 May 2010

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Author Tags

  1. GeoGame
  2. ad hoc networking
  3. cheating
  4. game
  5. geocast

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  • Research-article

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Futureplay '10
Sponsor:
Futureplay '10: Futureplay '10 @ GDC Canada
May 6 - 7, 2010
British Columbia, Vancouver, Canada

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Cited By

View all
  • (2012)The itron family of geocast gamesIEEE Transactions on Consumer Electronics10.1109/TCE.2012.622740958:2(171-177)Online publication date: May-2012
  • (2011)A point-and-shoot weapon design for outdoor multi-player smartphone gamesProceedings of the 6th International Conference on Foundations of Digital Games10.1145/2159365.2159373(53-60)Online publication date: 29-Jun-2011
  • (2011)Software engineering challenges of multi-player outdoor smartphone gamesProceedings of the 1st International Workshop on Games and Software Engineering10.1145/1984674.1984692(52-55)Online publication date: 22-May-2011
  • (2011)Scalable geocast for vehicular networks (poster)2011 IEEE Vehicular Networking Conference (VNC)10.1109/VNC.2011.6117111(276-283)Online publication date: Nov-2011
  • (2011)The iTron Family of geocast games (extended abstract)Proceedings of the 2011 IEEE International Games Innovation Conference10.1109/IGIC.2011.6115116(1-4)Online publication date: 2-Nov-2011
  • (2011)The Capture Calculus ToolsetProceedings of the 26th IEEE/ACM International Conference on Automated Software Engineering10.1109/ASE.2011.6100142(628-632)Online publication date: 6-Nov-2011

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