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TableTalk Poker: an online social gaming environment for seniors

Published: 06 May 2010 Publication History

Abstract

In this paper we describe TableTalk Poker, an online social gaming environment designed for seniors. In addition to text chat among all the players, the system supports voice conversations between each player and a non-playing partner, who may assume various roles such as peer, mentor, or learner. This paper reports on our user-centred design process, which included significant field work; the resulting system design; and the results of preliminary testing. We found that allowing seniors' participation by assuming various roles improves game accessibility and aids learning. Our pilot subjects enjoy this playing format and the opportunities for conversation that it provides.

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  • (2024)A Case of Designing a Game to Support Older Adults in a Community Setting: Implications for Supporting Active TogethernessHuman Aspects of IT for the Aged Population10.1007/978-3-031-61546-7_13(193-212)Online publication date: 1-Jun-2024
  • (2023)Games and Play SIG: Connecting Through Social and Playful TechnologiesExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583176(1-4)Online publication date: 19-Apr-2023
  • (2023)Supporting Aim Assistance Algorithms through a Rapidly Trainable, Personalized Model of Players’ Spatial and Temporal Aiming AbilityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581293(1-17)Online publication date: 19-Apr-2023
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cover image ACM Other conferences
Futureplay '10: Proceedings of the International Academic Conference on the Future of Game Design and Technology
May 2010
282 pages
ISBN:9781450302357
DOI:10.1145/1920778
  • Conference Chairs:
  • Bill Kapralos,
  • Andrew Hogue,
  • Simon Xu
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 06 May 2010

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Author Tags

  1. casual games
  2. game engagement
  3. learning
  4. online games
  5. poker
  6. roles
  7. seniors
  8. serious games
  9. social interaction

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Futureplay '10
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Futureplay '10: Futureplay '10 @ GDC Canada
May 6 - 7, 2010
British Columbia, Vancouver, Canada

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Cited By

View all
  • (2024)A Case of Designing a Game to Support Older Adults in a Community Setting: Implications for Supporting Active TogethernessHuman Aspects of IT for the Aged Population10.1007/978-3-031-61546-7_13(193-212)Online publication date: 1-Jun-2024
  • (2023)Games and Play SIG: Connecting Through Social and Playful TechnologiesExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583176(1-4)Online publication date: 19-Apr-2023
  • (2023)Supporting Aim Assistance Algorithms through a Rapidly Trainable, Personalized Model of Players’ Spatial and Temporal Aiming AbilityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581293(1-17)Online publication date: 19-Apr-2023
  • (2023)Social gamingComputers in Human Behavior10.1016/j.chb.2023.107851147:COnline publication date: 1-Oct-2023
  • (2022)A Field Study of Older Adults with Cognitive Impairment using Tablets for Communication at HomeResearch Anthology on Supporting Healthy Aging in a Digital Society10.4018/978-1-6684-5295-0.ch050(904-939)Online publication date: 4-Feb-2022
  • (2021)A Review of Data Gathering Methods for Evaluating Socially Assistive SystemsSensors10.3390/s2201008222:1(82)Online publication date: 23-Dec-2021
  • (2021)Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game ExperienceProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445512(1-14)Online publication date: 6-May-2021
  • (2021)Investigating socially assistive systems from system design and evaluation: a systematic reviewUniversal Access in the Information Society10.1007/s10209-021-00852-w22:2(609-633)Online publication date: 15-Nov-2021
  • (2020)Online Social Exergames for SeniorsData Analytics in Medicine10.4018/978-1-7998-1204-3.ch080(1599-1631)Online publication date: 2020
  • (2019)Évaluation d’un jeu éducatif en ligne pour améliorer la qualité de vie des aînésSanté Publique10.3917/spub.187.0799Vol. 30:6(799-810)Online publication date: 3-Apr-2019
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