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Raptor: sketching games with a tabletop computer

Published: 06 May 2010 Publication History

Abstract

Game sketching is used to identify enjoyable designs for digital games without the expense of fully implementing them. We present Raptor, a novel tool for sketching games. Raptor shows how table-top interaction can effectively support the ideation phase of game design by enabling collaboration in the design and testing process. Raptor heavily relies on simple gesture-based interaction, mixed-reality interaction involving physical props and digital artifacts, Wizard-of-Oz demonstration gameplay sketching, and fluid change of roles between designer and tester. An evaluation of Raptor using seven groups of three people showed that a sketching tool based on a tabletop computer indeed supports collaborative game sketching better than a more traditional PC-based tool.

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cover image ACM Other conferences
Futureplay '10: Proceedings of the International Academic Conference on the Future of Game Design and Technology
May 2010
282 pages
ISBN:9781450302357
DOI:10.1145/1920778
  • Conference Chairs:
  • Bill Kapralos,
  • Andrew Hogue,
  • Simon Xu
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 May 2010

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Author Tags

  1. computer-supported collaborative work
  2. end-user development
  3. game sketching
  4. sketching
  5. tabletop
  6. video games

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Futureplay '10
Sponsor:
Futureplay '10: Futureplay '10 @ GDC Canada
May 6 - 7, 2010
British Columbia, Vancouver, Canada

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Cited By

View all
  • (2024)Toward next generation mixed reality games: a research through design approachVirtual Reality10.1007/s10055-024-01041-928:3Online publication date: 27-Jul-2024
  • (2020)A framework for tailorable games: toward inclusive end-user development of inclusive gamesUniversal Access in the Information Society10.1007/s10209-020-00779-821:1(193-237)Online publication date: 22-Nov-2020
  • (2019)Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing GamesEntertainment Computing and Serious Games10.1007/978-3-030-34644-7_15(187-200)Online publication date: 4-Nov-2019
  • (2015)Applications of Multi-Touch Tabletop Displays and Their Challenging Issues: An OverviewInternational Journal on Smart Sensing and Intelligent Systems10.21307/ijssis-2017-7918:2(966-991)Online publication date: 1-Jun-2015
  • (2015)An Integrated Development Framework for Tabletop Computer GamesComputers in Entertainment 10.1145/2702109.263342312:3(1-34)Online publication date: 13-Feb-2015
  • (2014)Supporting the requirement analysis phase for the development of serious games for childrenInternational Journal of Child-Computer Interaction10.5555/2991312.29913702:2(76-84)Online publication date: 1-May-2014
  • (2013)Interactive prototyping of tabletop and surface applicationsProceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems10.1145/2494603.2480313(229-238)Online publication date: 24-Jun-2013
  • (2013)Villains, architects and micro-managersProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2470754(705-714)Online publication date: 27-Apr-2013
  • (2012)Design for Research ResultsSimulation & Gaming10.1177/104687811143425543:3(391-412)Online publication date: 17-Apr-2012
  • (2012)Toward game orchestrationProceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction10.1145/2148131.2148171(187-188)Online publication date: 19-Feb-2012
  • Show More Cited By

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