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"Oh-No! Banjo": a case study in alternative game controllers

Published: 06 May 2010 Publication History

Abstract

Alternative video game control devices have played a role in the success of music/rhythm games, as well as the success of video gaming consoles like the Nintendo Wii. This paper provides a brief background of alternative game controllers with respect to education and describes the process of creating "Oh-No! Banjo"---a banjo videogame controller and accompanying game created for Rochester Institute of Technology's experimental seminar course in Alternate Game Interfaces. The experimental controller and game received accolades in the press and offers a "roadmap" for others seeking pursue similar innovations.

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Cited By

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  • (2023)From Bin to Playin’: Give Vintage Objects a New Purpose as Game ControllersExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585665(1-6)Online publication date: 19-Apr-2023
  • (2021)Rrrring & Play: Using a Rotary Dial Telephone as Game ControllerExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483451(382-385)Online publication date: 15-Oct-2021

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  1. "Oh-No! Banjo": a case study in alternative game controllers

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      cover image ACM Other conferences
      Futureplay '10: Proceedings of the International Academic Conference on the Future of Game Design and Technology
      May 2010
      282 pages
      ISBN:9781450302357
      DOI:10.1145/1920778
      • Conference Chairs:
      • Bill Kapralos,
      • Andrew Hogue,
      • Simon Xu
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 06 May 2010

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      Author Tags

      1. education
      2. game design
      3. interfaces
      4. music games

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      Futureplay '10: Futureplay '10 @ GDC Canada
      May 6 - 7, 2010
      British Columbia, Vancouver, Canada

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      View all
      • (2023)From Bin to Playin’: Give Vintage Objects a New Purpose as Game ControllersExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585665(1-6)Online publication date: 19-Apr-2023
      • (2021)Rrrring & Play: Using a Rotary Dial Telephone as Game ControllerExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483451(382-385)Online publication date: 15-Oct-2021

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