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An exploration of distributed mobile audio and games

Published: 06 May 2010 Publication History

Abstract

In this paper, we present work in progress on distributed mobile audio games. We outline some of our areas of exploration along with how these types of games may be particularly useful in educational environments that require training in, for example, mixing, spatial sound and orchestration.

References

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P. S. Bossart. A survey of mobile audio architecture issues. AES 29th Int. Conf., Seoul, South Korea, Sep. 2--4, 2006.
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F. Chehimi, and P. Coulton. Motion controlled mobile 3D Multiplayer gaming, ACM ACE 08, pp. 267--270, Yokohama, Japan, Dec. 3--5, 2008.
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F. Echtler, and G. Klinker. Tracking mobile phones on interactive tabletops. MEIS'08, Munich, Germany, Sep. 11, 2008.
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F. Hamidi, M. Kaftarian, D. Natapov, B. Kapralos, and K. Collins. "A Survey of Audio-Based Digital Media for the Visually Impaired: What we can learn from audio-based interactions" (under review).
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H. Kato and M. Billinghurst. Marker tracking and HMD calibration for a video-based augmented reality conferencing system. IEEE and ACM IWAR 99, pp. 85--94, San Francisco, CA, USA, Oct. 20--21 1999.
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A. Krohn, T. Zimmer, M. Beigl. Enhancing Tabletop Games with Relative Positioning Technology. Advances in Pervasive Computing. Oesterreichische Computer Gesellschaft, 2004.
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A. F. Moore, and R. Dockwray. The establishment of the virtual performance space in rock. Twentieth-Century Music, 5(2):219--241, 2010.
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M. Nikolaos, F. Andreas, and K. Nikolaos. An interactive augmented reality audio-game prototype. 127th AES Convention, NY. USA, Oct. 9--12, 2009.
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A. S. Shirazi, T. Döring, P. Parvahan, B. Ahrens, and A. Schmidt. Poker surface: Combining a multi-touch table and mobile phones in interactive card games. MobileHCI '09, Bonn, Germany, Sep. 15--18, 2009.

Cited By

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  • (2015)Advanced Sound Integration for Toy-Based ComputingMobile Services for Toy Computing10.1007/978-3-319-21323-1_6(107-127)Online publication date: 25-Aug-2015

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cover image ACM Other conferences
Futureplay '10: Proceedings of the International Academic Conference on the Future of Game Design and Technology
May 2010
282 pages
ISBN:9781450302357
DOI:10.1145/1920778
  • Conference Chairs:
  • Bill Kapralos,
  • Andrew Hogue,
  • Simon Xu
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Algoma University College

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 May 2010

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Author Tags

  1. audio
  2. distributed games
  3. games
  4. mobile
  5. smart table

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  • Research-article

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Futureplay '10
Sponsor:
Futureplay '10: Futureplay '10 @ GDC Canada
May 6 - 7, 2010
British Columbia, Vancouver, Canada

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Cited By

View all
  • (2015)Advanced Sound Integration for Toy-Based ComputingMobile Services for Toy Computing10.1007/978-3-319-21323-1_6(107-127)Online publication date: 25-Aug-2015

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