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The virtual Jet Ski: a visual-physical motion simulation

Published:06 May 2010Publication History

ABSTRACT

Generating effective immersive environments involves providing the synchronized and timely presentation of a range of different perceptual cues. This paper describes the development of a virtual reality system that uses both visual and physical motion cues to simulate a Jet Ski. The paper provides details on the generation of physical and visual motion cues using a stereo HMD and a physical motion platform.

References

  1. Robinson, M., Laurence, J., Zacher, J., Hogue, A., Allison, R., Harris, L. R., Jenkin, M. and Stuerzlinger, W., IVY: The Immersive Visual environment at York. IPT Symposium (held in conjunction with VR2002). 2002.Google ScholarGoogle Scholar

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  1. The virtual Jet Ski: a visual-physical motion simulation

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    • Published in

      cover image ACM Other conferences
      Futureplay '10: Proceedings of the International Academic Conference on the Future of Game Design and Technology
      May 2010
      282 pages
      ISBN:9781450302357
      DOI:10.1145/1920778
      • Conference Chairs:
      • Bill Kapralos,
      • Andrew Hogue,
      • Simon Xu

      Copyright © 2010 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 6 May 2010

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