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The virtual Jet Ski: a visual-physical motion simulation

Published: 06 May 2010 Publication History

Abstract

Generating effective immersive environments involves providing the synchronized and timely presentation of a range of different perceptual cues. This paper describes the development of a virtual reality system that uses both visual and physical motion cues to simulate a Jet Ski. The paper provides details on the generation of physical and visual motion cues using a stereo HMD and a physical motion platform.

Reference

[1]
Robinson, M., Laurence, J., Zacher, J., Hogue, A., Allison, R., Harris, L. R., Jenkin, M. and Stuerzlinger, W., IVY: The Immersive Visual environment at York. IPT Symposium (held in conjunction with VR2002). 2002.

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  1. The virtual Jet Ski: a visual-physical motion simulation

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    Futureplay '10: Proceedings of the International Academic Conference on the Future of Game Design and Technology
    May 2010
    282 pages
    ISBN:9781450302357
    DOI:10.1145/1920778
    • Conference Chairs:
    • Bill Kapralos,
    • Andrew Hogue,
    • Simon Xu
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

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    Published: 06 May 2010

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    Author Tags

    1. integrated visual-physical motion environment simulation
    2. system design and integration

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    Futureplay '10
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    Futureplay '10: Futureplay '10 @ GDC Canada
    May 6 - 7, 2010
    British Columbia, Vancouver, Canada

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