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Leveraging behavioral models of sounding objects forgesture-controlled sound design

Published: 22 January 2010 Publication History

Abstract

Sound designers and Foley artists have long struggled to create expressive soundscapes using standard editing software, devoting much time for the calibration of multiple sound samples and parameter adjustments. We present an intuitive approach that exploits the capabilities of off-theshelf motion-sensing input devices to enable quick and fluid interaction with sound to trigger and modulate digital sound generators based on adaptable behavioral models of familiar physical sounding objects. Rather than requiring profound technical knowledge of sound design, the system leverages the user's motor memory and motion skills to mimic generic and familiar interactions with everyday sounding objects. This allows the user to fully focus on the expressive act of sound creation while enjoying a fluent workflow and a satisfying user experience.

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  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022

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cover image ACM Conferences
TEI '11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
January 2011
470 pages
ISBN:9781450304788
DOI:10.1145/1935701
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 22 January 2010

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Author Tags

  1. audio editing
  2. foley art
  3. hci
  4. motion gestures
  5. sound effects

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  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022

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