skip to main content
10.1145/1936254.1936280acmotherconferencesArticle/Chapter ViewAbstractPublication PagesmedesConference Proceedingsconference-collections
research-article

AgriVillage: 3D multi-language internet game for fostering agriculture environmental awareness

Published: 26 October 2010 Publication History

Abstract

Agriculture has a strong impact in the environment; it has played key role in the development of food security and food safety. In this paper, we are proposing a 3D multilingual Internet game, developed by using the on-line virtual world platform, that lets the player experience the potential effects of agriculture in the environment. The main idea is to foster awareness of agriculture's environmental issues, by not only making the player learn the impact of fertilizers and deforestation that affect the sources of water and weather, respectively, but also enhance the importance of food quality. To make players care for these issues, the game creates a direct impact by using the happiness of people that is represent by the villagers. To reduce the language barrier when sharing knowledge across the countries is needed, the game also supports multi-language to make it more understandable to the player. This paper describes details of the game design, the system architecture and the experiment. The experiment conducted with the game showed promising results.

References

[1]
"Key Indicators of the Labour Market Programme". International Labour Organization. September 7, 2009. Online: http://www.ilo.org/empelm/lang--en/index.htm
[2]
J. Shukla, C. Nobre, and P. Sellers, "Amazon deforestation and climate change," Science, vol. 247, no. 4948, pp. 1322--1325, 1990.
[3]
A. N. Sharpley and R. G. Menzel, "The impact of soil and fertilizer phosphorus on the environment," Advances in Agronomy, vol. 41, pp. 297--324, 1987.
[4]
J. F. Power and J. S. Schepers, "Nitrate contamination of groundwater in north america," Agriculture, Ecosystems and Environment, vol. 26, no. 3--4, pp. 165--187, 1989.
[5]
B. W. Brook, N. S. Sodhi, and P. K. L. Ng, "Catastrophic extinctions follow deforestation in singapore," Nature, vol. 424, pp. 420--423, 2003.
[6]
A. C. Weaver and B. B. Morrison, "Social networking," Computer, vol. 41, no. 2, pp. 97--100, 2008.
[7]
W. S. Bainbridge, "The scientific research potential of virtual worlds," Science, vol. 317, no. 4948, pp. 472--476, 2007.
[8]
J. C. Lester, S. A. Converse, S. E. Kahler, S. T. Barlow, B. A. Stone, and R. S. Bhogal, "The persona effect: affective impact of animated pedagogical agents," in CHI '97: Proceedings of the SIGCHI conference on Human factors in computing systems. New York, NY, USA: ACM, 1997, pp. 359--366.
[9]
C. O. Stöckle, M. Donatellib, and R. Nelsona, "Cropsyst, a cropping systems simulation model," European Journal of Agronomy, vol. 18, no. 3--4, pp. 289--307, 2003.
[10]
E. O. Wilson, "Threats to biodiversity," Scientific American, vol. 261, no. 3, pp. 108--116, 1989.
[11]
H. N. J. Schifferstein and P. A. M. O. Ophuis, "Health-related determinants of organic food consumption in the netherlands," Food Quality and Preference, vol. 9, no. 3, pp. 119--133, 1998.
[12]
XEODesign, "Diner dash and the people factor," Oakland, CA, USA, 2005. {Online}. Available: http://www.xeodesign.com/xeodesigndinerdashcasestdy500n031405.pdf
[13]
J. Bates, "The role of emotions in believable characters," Communications of the ACM, vol. 37, no. 7, pp. 122--125, 1994.
[14]
A. L. Veerman, "Computer-supported collaborative learning through argumentation," Ph.D. dissertation, Department of Educational Sciences, Utrecht University, The Netherlands, 2000.
[15]
R. Prada, D. Dias, H. Prendinger, and A. Nakasone, "Fostering agricultural environmental awareness". Proc 2nd Int'l Conf on Games and Virtual Worlds for Serious Applications (VS GAMES'10), Braga, Portugal, IEEE Press, March 2010, pp 37--44.

Cited By

View all
  • (2024)Immersive Agricultural EducationCases on Collaborative Experiential Ecological Literacy for Education10.4018/979-8-3693-1710-5.ch002(26-76)Online publication date: 30-Jun-2024
  • (2024)Serious Video Games for Agricultural Learning: Scoping ReviewIEEE Transactions on Learning Technologies10.1109/TLT.2024.336408617(1155-1169)Online publication date: 2024
  • (2019)Mobile serious games: Effects on students’ understanding of programming concepts and attitudes towards information technologyEducation and Information Technologies10.1007/s10639-019-10008-2Online publication date: 17-Oct-2019
  • Show More Cited By

Index Terms

  1. AgriVillage: 3D multi-language internet game for fostering agriculture environmental awareness

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    MEDES '10: Proceedings of the International Conference on Management of Emergent Digital EcoSystems
    October 2010
    302 pages
    ISBN:9781450300476
    DOI:10.1145/1936254
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • NECTEC: National Electronics and Computer Technology Center
    • KU: Kasetsart University

    In-Cooperation

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 October 2010

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. agriculture
    2. environmental awareness
    3. multilingual internet game
    4. virtual worlds

    Qualifiers

    • Research-article

    Conference

    MEDES '10
    Sponsor:
    • NECTEC
    • KU

    Acceptance Rates

    MEDES '10 Paper Acceptance Rate 26 of 93 submissions, 28%;
    Overall Acceptance Rate 267 of 682 submissions, 39%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)9
    • Downloads (Last 6 weeks)1
    Reflects downloads up to 13 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Immersive Agricultural EducationCases on Collaborative Experiential Ecological Literacy for Education10.4018/979-8-3693-1710-5.ch002(26-76)Online publication date: 30-Jun-2024
    • (2024)Serious Video Games for Agricultural Learning: Scoping ReviewIEEE Transactions on Learning Technologies10.1109/TLT.2024.336408617(1155-1169)Online publication date: 2024
    • (2019)Mobile serious games: Effects on students’ understanding of programming concepts and attitudes towards information technologyEducation and Information Technologies10.1007/s10639-019-10008-2Online publication date: 17-Oct-2019
    • (2017)Raising Awareness on Hydroponics via an Educational Video Game Using an Indirect Teaching Method2017 9th IEEE-GCC Conference and Exhibition (GCCCE)10.1109/IEEEGCC.2017.8448136(1-6)Online publication date: May-2017
    • (2015)A Randomised Controlled Trial to Evaluate Learning Effectiveness Using an Adaptive Serious Game to Teach SQL at Higher Education LevelGamification10.4018/978-1-4666-8200-9.ch068(1346-1367)Online publication date: 31-Mar-2015
    • (2015)A method of designing a generic actor model for a professional social networkHuman-centric Computing and Information Sciences10.1186/s13673-015-0042-15:1Online publication date: 12-Aug-2015
    • (2014)A Randomised Controlled Trial to Evaluate Learning Effectiveness Using an Adaptive Serious Game to Teach SQL at Higher Education LevelPsychology, Pedagogy, and Assessment in Serious Games10.4018/978-1-4666-4773-2.ch013(270-291)Online publication date: 2014
    • (2013)Collaborative Environmental Knowledge ManagementInternational Journal of E-Planning Research10.4018/ijepr.20130101042:1(58-81)Online publication date: 1-Jan-2013
    • (2012)Playing with the weatherProceedings of the 11th international conference on Entertainment Computing10.1007/978-3-642-33542-6_15(172-184)Online publication date: 26-Sep-2012

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media