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Thinking inside the XBox: elements of information organization in video games

Published: 08 February 2011 Publication History

Abstract

Video games are a novel and unique context in which numerous principles of information organization can be observed. In this poster, we explore the intersection of video games and formal information organization by examining several examples from popular video games. By doing so, we highlight some of the common organization principles that are applied in video game design, and perhaps discover new ways of organizing information objects and assess their application in real life contexts.

References

[1]
Dewey, M. 1919. Decimal Classification and Relativ Index for libraries, clippings, notes, etc. Forest Press, NY.
[2]
Ranganathan, S. R. 1967. Prolegomena to Library Classification. Asia Publishing House, NY.
[3]
Sztajer, P. 2010. Mechanical breakdown: The inventory. http://www.fabula-ex-machina.org/?p=202
[4]
Wolf, M. J. P. 2001. The Medium of the Video Game. The University of Texas Press, Austin, TX.

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  • (2016)A qualitative investigation of users' discovery, access, and organization of video games as information objectsJournal of Information Science10.1177/016555151561859442:6(833-850)Online publication date: 1-Dec-2016

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  1. Thinking inside the XBox: elements of information organization in video games

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    cover image ACM Other conferences
    iConference '11: Proceedings of the 2011 iConference
    February 2011
    858 pages
    ISBN:9781450301213
    DOI:10.1145/1940761
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 February 2011

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    Author Tags

    1. inventory systems
    2. metadata
    3. mnemonic notation
    4. video games

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    iConference '11
    iConference '11: iConference 2011
    February 8 - 11, 2011
    Washington, Seattle, USA

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    • (2016)A qualitative investigation of users' discovery, access, and organization of video games as information objectsJournal of Information Science10.1177/016555151561859442:6(833-850)Online publication date: 1-Dec-2016

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