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A location-aware virtual character in a smart room: effects on performance, presence and adaptivity

Published: 13 February 2011 Publication History

Abstract

Location-aware ambient environments are relevant in designing interactive virtual characters. However, they raise several questions about spatial behaviors to be displayed by virtual characters, and about the perception of virtual characters by users. We designed a location-aware virtual agent that adapts its spatial behavior to users' and objects' locations during a search task in a smart room. We conducted an experimental evaluation comparing this adaptive agent with an agent that does not perceive nor use the location of users and objects. The location-aware adaptive agent elicited higher levels of perceived presence and perceived adaptivity. Furthermore, performance was less influenced by task difficulty when users interacted with the adaptive agent. Such results can be useful for the design of future location-aware virtual agents.

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cover image ACM Conferences
IUI '11: Proceedings of the 16th international conference on Intelligent user interfaces
February 2011
504 pages
ISBN:9781450304191
DOI:10.1145/1943403
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 13 February 2011

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Author Tags

  1. adaptive agents
  2. ambient interaction
  3. experimental studies
  4. interactive virtual agent
  5. multimodal user interfaces
  6. spatial behaviors

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Cited By

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  • (2024)Exploring the Effects of Self-Correction Behavior of an Intelligent Virtual Character during a Jigsaw Puzzle Co-Solving TaskACM Transactions on Interactive Intelligent Systems10.1145/368800614:3(1-33)Online publication date: 10-Aug-2024
  • (2024)Exposing Movement Correlates of Presence Experience in Virtual Reality Using Parametric Maps2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00073(374-380)Online publication date: 16-Mar-2024
  • (2017)Adaptive City CharacteristicsProceedings of the 25th Conference on User Modeling, Adaptation and Personalization10.1145/3079628.3079665(131-139)Online publication date: 9-Jul-2017
  • (2017)Modeling Characteristics of Location from User PhotosProceedings of the 2017 ACM Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces10.1145/3039677.3039683(1-6)Online publication date: 13-Mar-2017
  • (2014)Joint Attention Simulation Using Eye-Tracking and Virtual HumansIEEE Transactions on Affective Computing10.1109/TAFFC.2014.23357405:3(238-250)Online publication date: 1-Jul-2014
  • (2014)The Impact of Combining Kinesthetic and Facial Expression Displays on Emotion Recognition by UsersInternational Journal of Human-Computer Interaction10.1080/10447318.2014.94127630:11(904-920)Online publication date: 30-Sep-2014

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