skip to main content
10.1145/1943552.1943566acmconferencesArticle/Chapter ViewAbstractPublication PagesmmsysConference Proceedingsconference-collections
short-paper

Network traces of virtual worlds: measurements and applications

Published: 23 February 2011 Publication History

Abstract

Although network traces of virtual worlds are valuable to ISPs (Internet service providers), virtual world software developers, and research communities, they do not exist in the public domain. In this work, we implement a complete testbed to efficiently collect and analyze network traces from a popular virtual world: Second Life. We use the testbed to gather traces from 100 regions with diverse characteristics. The network traces represent more than 60 hours of virtual world traffic and the trace files are created in a well-structured and concise format. Our preliminary analysis on the collected traces is consistent with previous work in the literature. It also reveals some new insights: for example, local avatar/object density imposes clear implications on traffic patterns. The developed testbed and released trace files can be leveraged by research communities for various studies on virtual worlds. For example, accurate traffic models can be derived from our trace files, which in turn can guide developers for better virtual world designs

Supplementary Material

MP4 File (110223_26192_11_acm.mp4)

References

[1]
R. Antonello, S. Fernandes, J. Moreira, P. Cunha, C. Kamienski, and D. Sadok. Traffic analysis and synthetic models of Second Life. Multimedia Tools and Applications, 15(1):33--47, February 2009.
[2]
S. Fernandes, F. Antonello, J. Moreira, D. Sadok, and C. Kamienski. Traffic analysis beyond this world: the case of Second Life. In Proc. of ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV'07), Urbana-Champaign, IL, June 2007.
[3]
M. Ferreira and R. Morla. Second Life in-world action traffic modeling. In Proc. of ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV'10), pages 3--8, Amsterdam, The Netherlands, June 2010.
[4]
Habbo Hotel official site, August 2010. http://www.habbo.com.
[5]
J. Kinicki and M. Claypool. Traffic analysis of avatars in Second Life. In Proc. of ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV'08), pages 69--74, Braunschweig, Germany, May 2008.
[6]
S. Kumar, J. Chhugani, K. Changkyu, D. Kim, A. Nguyen, P. Dubey, C. Bienia, and Y. Kim. Second Life and the new generation of virtual worlds. IEEE Computer, 41(9):46--53, September 2008.
[7]
C. La and P. Michiardi. Characterizing user mobility in Second Life. In Proc. of ACM Workshop on Online Social Networks (WOSN'08), pages 79--84, Seattle, WA, August 2008.
[8]
H. Liang, M. Motani, and W. Ooi. Textures in Second Life: Measurement and analysis. In Proc. of IEEE International Conference on Parallel and Distributed Systems (ICPADS'08), pages 823--828, Melbourne, Australia, December 2008.
[9]
H. Liang, R. Silva, W. Ooi, and M. Motani. Avatar mobility in user-created networked virtual worlds: Measurements, analysis, and implications. Multimedia Tools and Applications, 45(1-3):163--190, October 2009.
[10]
LibOpenMetaverse official site, August 2010. http://www.libsecondlife.org.
[11]
Measurement and analysis of large distributed virtual environments, August 2010. http://nemesys.comp.nus.edu.sg/projects/secondlife.
[12]
I. Oliver, A. Miller, and C. Allison. Virtual worlds, real traffic: Interaction and adaptation. In Proc. of ACM conference on Multimedia systems (MMSys'10), pages 305--316, Scottsdale, AZ, February 2010.
[13]
OpenSimulator official site, August 2010. http://opensimulator.org.
[14]
OSgrid official site, August 2010. http://www.osgrid.org.
[15]
Playstation Home official site, August 2010. http://us.playstation.com/psn/playstation-home.
[16]
Second Life economic statistics, August 2010. http://secondlife.com/statistics/economy-data.php.
[17]
Second Life network traces, September 2010. http://12.71.54.173/sl.
[18]
Second Life official site, August 2010. http://secondlife.com.
[19]
Snowglobe official site, August 2010. http://snowglobeproject.org.
[20]
M. Varvello, F. Picconi, C. Diot, and E. Biersack. Is there life in Second Life? In Proc. of ACM International Conference on Emerging Networking Experiments and Technologies (CoNEXT'08), Madrid, Spain, December 2008.
[21]
Wireshark official site, August 2010. http://www.wireshark.org

Cited By

View all
  • (2018)A network traffic and player movement model to improve networking for competitive online gamesProceedings of the 16th Annual Workshop on Network and Systems Support for Games10.5555/3307314.3307315(1-6)Online publication date: 15-Jun-2018
  • (2018)A Network Traffic and Player Movement Model to Improve Networking for Competitive Online Games2018 16th Annual Workshop on Network and Systems Support for Games (NetGames)10.1109/NetGames.2018.8463390(1-6)Online publication date: Jun-2018
  • (2017)Measuring Consumer Engagement in the Brain to Online Interactive Shopping EnvironmentsAugmented Reality and Virtual Reality10.1007/978-3-319-64027-3_11(145-165)Online publication date: 7-Sep-2017
  • Show More Cited By

Index Terms

  1. Network traces of virtual worlds: measurements and applications

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    MMSys '11: Proceedings of the second annual ACM conference on Multimedia systems
    February 2011
    294 pages
    ISBN:9781450305181
    DOI:10.1145/1943552
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    In-Cooperation

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 23 February 2011

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. traffic measurement
    2. traffic modeling
    3. virtual world

    Qualifiers

    • Short-paper

    Conference

    MMSYS '11
    Sponsor:
    MMSYS '11: MMSYS '11 - Multimedia Systems Conference
    February 23 - 25, 2011
    CA, San Jose, USA

    Acceptance Rates

    Overall Acceptance Rate 176 of 530 submissions, 33%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)0
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 05 Mar 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2018)A network traffic and player movement model to improve networking for competitive online gamesProceedings of the 16th Annual Workshop on Network and Systems Support for Games10.5555/3307314.3307315(1-6)Online publication date: 15-Jun-2018
    • (2018)A Network Traffic and Player Movement Model to Improve Networking for Competitive Online Games2018 16th Annual Workshop on Network and Systems Support for Games (NetGames)10.1109/NetGames.2018.8463390(1-6)Online publication date: Jun-2018
    • (2017)Measuring Consumer Engagement in the Brain to Online Interactive Shopping EnvironmentsAugmented Reality and Virtual Reality10.1007/978-3-319-64027-3_11(145-165)Online publication date: 7-Sep-2017
    • (2013)Region- and action-aware virtual world clientsACM Transactions on Multimedia Computing, Communications, and Applications10.1145/2422956.24229629:1(1-21)Online publication date: 19-Feb-2013
    • (2012)Network traffic from Anarchy OnlineProceedings of the 3rd Multimedia Systems Conference10.1145/2155555.2155571(95-100)Online publication date: 22-Feb-2012
    • (2012)Multidimensional Data Reduction Based on Compressed Sensing for Sensor NetworkFuture Wireless Networks and Information Systems10.1007/978-3-642-27323-0_90(721-728)Online publication date: 2012
    • (2011)Toward region- and action-aware second life clientsProceedings of the 2011 IEEE International Conference on Multimedia and Expo10.1109/ICME.2011.6012038(1-6)Online publication date: 11-Jul-2011

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media