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Supporting internal visualization of biomedical datasets via 3D rapid prototypes and sketch-based gestures

Published: 18 February 2011 Publication History

Abstract

In this work, we explore the potential of combining virtual reality (VR) visualizations of data with physical models generated via rapid 3D prototyping to provide a new style of exploratory data visualization. Holding a physical rapid prototype model in one's hand can provide an immediate and more accurate understanding of a complex 3D form than can be provided via a computer display, even a head-tracked VR display. However, physical printouts are static and only show the bounding surface (the outside) of a 3D geometry. When working with many of today's scientific datasets, for example, analyzing results of high-performance simulations of cardiovascular fluid dynamics [Simon et al. 2010], scientists need to understand both a complex bounding surface for the data and multivariate volumetric data contained within it. We present the initial design of a new interface for exploring this type of data. Our goal is to combine the intuitive shape understanding made possible by physical 3D rapid prototypes with complementary VR visualizations of the data inside the printed geometry.

References

[1]
Kruszyski, K., and van Liere, R. 2009. Tangible props for scientific visualization: concept, requirements, application. Proceedings of IEEE Virtual Reality 13, 235--244.
[2]
Simon, H., Ge, L., Borazjani, I., Sotiropoulos, F., and Yoganathan, A. 2010. Simulation of the three-dimensional hinge flow fields of a bileaflet mechanical heart valve under aortic conditions. Annals of Biomedical Engineering 38, 841--853.
[3]
Song, H., Guimbretière, F., and Lipson, H. 2009. The modelcraft framework: Capturing freehand annotations and edits to facilitate the 3d model design process using a digital pen. ACM Transactions on Computer-Human Interaction 16 (September), 14:1--14:33.

Cited By

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  • (2018)Interaction for Immersive AnalyticsImmersive Analytics10.1007/978-3-030-01388-2_4(95-138)Online publication date: 16-Oct-2018
  • (2017)On the utility of 3D hand cursors to explore medical volume datasets with a touchless interfaceJournal of Biomedical Informatics10.1016/j.jbi.2017.07.00972:C(140-149)Online publication date: 1-Aug-2017
  • (2013)Evaluating the efficiency of physical visualizationsProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2481359(2593-2602)Online publication date: 27-Apr-2013
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cover image ACM Conferences
I3D '11: Symposium on Interactive 3D Graphics and Games
February 2011
207 pages
ISBN:9781450305655
DOI:10.1145/1944745

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 February 2011

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I3D '11
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I3D '11: Symposium on Interactive 3D Graphics and Games
February 18 - 20, 2011
California, San Francisco

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I3D '11 Paper Acceptance Rate 24 of 64 submissions, 38%;
Overall Acceptance Rate 148 of 485 submissions, 31%

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Symposium on Interactive 3D Graphics and Games
May 7 - 9, 2025
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Cited By

View all
  • (2018)Interaction for Immersive AnalyticsImmersive Analytics10.1007/978-3-030-01388-2_4(95-138)Online publication date: 16-Oct-2018
  • (2017)On the utility of 3D hand cursors to explore medical volume datasets with a touchless interfaceJournal of Biomedical Informatics10.1016/j.jbi.2017.07.00972:C(140-149)Online publication date: 1-Aug-2017
  • (2013)Evaluating the efficiency of physical visualizationsProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2481359(2593-2602)Online publication date: 27-Apr-2013
  • (2011)3D spatial interactionACM SIGGRAPH 2011 Courses10.1145/2037636.2037637(1-75)Online publication date: 7-Aug-2011

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