Cited By
View all- Woo APoulin P(2012)BibliographyShadow Algorithms Data Miner10.1201/b11901-9(197-238)Online publication date: 23-Aug-2012
We present a novel framework for real-time multi-perspective rendering. While most existing approaches are based on ray-tracing, we present an alternative approach by emulating multi-perspective rasterization on the classical perspective graphics ...
Spherical Harmonic (SH) lighting is widely used for real-time rendering within Precomputed Radiance Transfer (PRT) systems. SH coefficients are precomputed and stored at object vertices, and combined interactively with SH lighting coefficients to enable ...
Efficient rendering of illumination from area lights in virtual scenes has always proved to be challenging. We extend the work of multi resolution rendering and Light Propagation Volumes (LPV) to simulate direct and indirect illumination from area ...
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