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A hypercube novelty model for comparing E-commerce and M-commerce

Published: 12 February 2011 Publication History

Abstract

E-commerce innovating applications have posed novel, technical, organizational and commercial challenges. In this paper we use a hypercube model for systematic assessment of these innovative challenges and focuses on their impacts on the E-commerce companies and their co-opetitors (providers, customers, and complementors). The results indicate that mobile commerce (M-commerce) differs substantially from Web-based commerce in some technological components, yet both share common business model. From Web-based commerce to M-commerce, novelty is modular for providers, architectural for customers and Ecommerce companies, but a disruptive change for complementors. Based on the analysis, the critical impacts of M-commerce novelty on the stakeholders are identified. From these findings, six research propositions are stated.

References

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Afuah, A., Bahram, N. 1995. "The hypercube of innovation", Research Policy Vol. 24 issue 1. Jan 1995 pp. 51--76.
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Afuah A. 2000. "How much do your co-opetitors' capabilities matter in the face of technological change?" Strategic Management Journal 21(3) pp. 387--404.
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Afuah, A. Tucci, C. L. 2003. Internet Business Models and Strategies: Text and Cases 2/e, McGraw-Hill, New York, 2003.
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Barnes, S. J. 2002. "The mobile commerce value chain: analysis and future developments" International Journal of Information Management Vol. 22 pp. 91--108.
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Chesbrough, H., Rosenbloom, R. S. 2002. "The role of the business model in capturing vale from novelty: evidence from Xerox corporation's technology spin-off companies" Industrial & Corporate Change, Vol 11 issue 3 pp. 529--555.
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      cover image ACM Other conferences
      ICCCS '11: Proceedings of the 2011 International Conference on Communication, Computing & Security
      February 2011
      656 pages
      ISBN:9781450304641
      DOI:10.1145/1947940
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 12 February 2011

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      Author Tags

      1. E-commerce
      2. M-commerce
      3. hypercube
      4. novelty model

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      • (2023)Smart Farming: Design and Implementation of an IoT-Based Automated Irrigation System for Precision Agriculture2023 3rd International Conference on Innovative Sustainable Computational Technologies (CISCT)10.1109/CISCT57197.2023.10351483(1-6)Online publication date: 8-Sep-2023
      • (2023)Analyzing the Impact of Social Media on E-commerce: Harnessing Recommendations from Online Product Reviews2023 3rd Asian Conference on Innovation in Technology (ASIANCON)10.1109/ASIANCON58793.2023.10269932(01-07)Online publication date: 25-Aug-2023
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