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Footsteps: an urban game to encourage social interaction in networked spaces

Published:22 November 2010Publication History

ABSTRACT

This paper introduces Footsteps, an urban game that pairs geographically separated traffic islands, and augments them with projections of human activity coming from corresponding islands. This concept was designed and prototyped for the OZCHI 2010 24-Hour Student Design Challenge, in which we were asked to enliven an unused space in our current location, using novel or existing technologies. We chose to address this challenge by presenting a game designed to encourage playful and social interaction in the city of Sydney. Given that this concept was prototyped and evaluated within 24 hours, we believe there is potential to improve the design through further exploration and user testing.

References

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      cover image ACM Other conferences
      OZCHI '10: Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
      November 2010
      462 pages
      ISBN:9781450305020
      DOI:10.1145/1952222

      Copyright © 2010 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 22 November 2010

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