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Embodiment in games: designing for children's well being

Published: 25 August 2010 Publication History

Abstract

This talk will present a series of design explorations into tangible and pervasive games for children. The applications explored very different types of games and form factors for the devices used, but they share the intention to support well being of children either through supporting learning, rehabilitation or simply making children more physically and socially active. The research vision driving these efforts will be described introducing the concepts of head-up games and meta-design for children's game will be introduced.

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ECCE '10: Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
August 2010
380 pages
ISBN:9781605589466
DOI:10.1145/1962300
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • TNO: Netherlands Organization for Applied Scientific Research
  • EACE: European Association of Cognitive Ergonomics

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 August 2010

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  • Research-article

Conference

ECCE '10
Sponsor:
  • TNO
  • EACE
ECCE '10: European Conference on Cognitive Ergonomics
August 25 - 27, 2010
Delft, Netherlands

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Overall Acceptance Rate 56 of 91 submissions, 62%

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