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View all- Reis S(2012)Expanding the magic circle in pervasive casual playProceedings of the 11th international conference on Entertainment Computing10.1007/978-3-642-33542-6_60(486-489)Online publication date: 26-Sep-2012
A Pervasive Learning Space (PLS) uses context-awareness to link a virtual world with real world objects. We define viability as the extent to which a given PLS can be adapted to different purposes, and portability to be the extent to which a given PLS ...
In this paper a form of sensor network is operated to monitor air-contamination in subway stations. The system covers both field-based monitoring and infrastructure monitoring. For some sort of sensor componets consumes energy excessively, the recent ...
The performance and quality of services in wireless sensor networks WSNs depend on coverage and connectivity. Node placement is a fundamental issue closely related to the coverage and connectivity in sensor networks. Node placement influences the target ...
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