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Environmental sensor network for a pervasive learning space in a Finnish biosphere reserve

Published: 21 February 2011 Publication History

Abstract

Heroes of Koskenniska is a game-based pervasive learning space that combines mobile and sensor technologies to raise environmental and cultural awareness in a Finnish Biosphere Reserve. An environmental sensor network (ESN) is used to gather and process environmental parameters to be used in the game. The developed wireless infrastructure is presented together with several challenges in deployment of an ESN to a Finnish forest. Solutions to these challenges are proposed. Most of the challenges and solutions are generalisable to other outdoor contexts. Results indicate that while low-budget solutions solve majority of challenges there remains work to be done to optimise the system.

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  • (2012)Expanding the magic circle in pervasive casual playProceedings of the 11th international conference on Entertainment Computing10.1007/978-3-642-33542-6_60(486-489)Online publication date: 26-Sep-2012

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  1. Environmental sensor network for a pervasive learning space in a Finnish biosphere reserve

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        cover image ACM Conferences
        ICUIMC '11: Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication
        February 2011
        959 pages
        ISBN:9781450305716
        DOI:10.1145/1968613
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Published: 21 February 2011

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        Author Tags

        1. biosphere reserve
        2. environmental awareness
        3. environmental sensor network
        4. pervasive learning
        5. wireless sensor network

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        Overall Acceptance Rate 251 of 941 submissions, 27%

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        • (2012)Expanding the magic circle in pervasive casual playProceedings of the 11th international conference on Entertainment Computing10.1007/978-3-642-33542-6_60(486-489)Online publication date: 26-Sep-2012

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