skip to main content
10.1145/1971519.1971557acmotherconferencesArticle/Chapter ViewAbstractPublication PagesmommConference Proceedingsconference-collections
research-article

GeoPointer: approaching tangible augmentation of the real world

Authors Info & Claims
Published:08 November 2010Publication History

ABSTRACT

GeoPointer presents a concept which enables a smartphone to act as a tangible pointer, in order to receive information about an object in the real world. By pointing to an object, such as a peak or a building, the user automatically receives context information about the selected object. The aim is to introduce the intuitive approach of pointing to objects in combination with digital information repositories. Therefore a tangible pointing device, such as a smartphone is used to track a user's pointing direction. Compared to the complex geometric transformations of the state-of-the-art visual augmented reality applications, the pointing approach offers the user an intuitive way to specifically select objects of interest within a real world outdoor scenario.

References

  1. Layar - augmented reality browser, http://www.layar.com.Google ScholarGoogle Scholar
  2. Ubiquitous Context Sensing in Wireless Environments, Kluwer Academic Publisher, 2002. Proceedings of the 4th Austrian-Hungarian Workshop on Distributed and Parallel Systems (DAPSYS 2002).Google ScholarGoogle Scholar
  3. O. Bimber and R. Raskar. Modern approaches to augmented reality. In SIGGRAPH '07: ACM SIGGRAPH 2007 courses, pages 1+, New York, NY, USA, 2007. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. L. Bonanni, G. Vargas, N. Chao, S. Pueblo, and H. Ishii. Spime builder: a tangible interface for designing hyperlinked objects. In TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, pages 263--266, New York, NY, USA, 2009. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. A. Ferscha and S. Vogl. Wearable displays for everyone! IEEE Pervasive Computing, 9(1):7--10, January 2010. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. A. Ferscha, S. Vogl, and W. Beer. Context sensing, aggregation, representation and exploitation in wireless networks. Parallel and Distributed Computing, 6(2):77--81, June 2005.Google ScholarGoogle Scholar
  7. H. Ishii and B. Ullmer. Tangible bits: towards seamless interfaces between people, bits and atoms. In CHI '97: Proceedings of the SIGCHI conference on Human factors in computing systems, pages 234--241, New York, NY, USA, 1997. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. P. Lukowicz, G. Pirkl, D. Bannach, F. Wagner, A. Calatroni, K. Förster, T. Holleczek, M. Rossi, D. Roggen, G. Troester, J. Doppler, C. Holzmann, A. Riener, A. Ferscha, and R. Chavarriaga. Recording a complex, multi modal activity data set for context recognition. In Proceedings of the 1st Workshop on Context-Systems Design, Evaluation and Optimisation (CosDEO 2010), Hannover, Germany, February 2010. VDE Publishing House.Google ScholarGoogle Scholar
  9. W. Narzt, G. Pomberger, A. Ferscha, D. Kolb, R. Müller, J. Wieghardt, H. Hörtner, and C. Lindinger. Augmented reality navigation systems. 5(3):177--187, March 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. C. S. Pinhanez. The everywhere displays projector: A device to create ubiquitous graphical interfaces. In UbiComp '01: Proceedings of the 3rd international conference on Ubiquitous Computing, pages 315--331, London, UK, 2001. Springer-Verlag. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. J. Zigelbaum, A. Kumpf, A. Vazquez, and H. Ishii. Slurp: tangibility spatiality and an eyedropper. In CHI '08: CHI '08 extended abstracts on Human factors in computing systems, pages 2565--2574, New York, NY, USA, 2008. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. GeoPointer: approaching tangible augmentation of the real world

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in
          • Published in

            cover image ACM Other conferences
            MoMM '10: Proceedings of the 8th International Conference on Advances in Mobile Computing and Multimedia
            November 2010
            441 pages
            ISBN:9781450304405
            DOI:10.1145/1971519

            Copyright © 2010 ACM

            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 8 November 2010

            Permissions

            Request permissions about this article.

            Request Permissions

            Check for updates

            Qualifiers

            • research-article

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader