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Side effects and "gateway" tools: advocating a broader look at evaluating persuasive systems

Published:07 May 2011Publication History

ABSTRACT

This paper argues for evaluating the impact of persuasive systems on users beyond metrics that focus on system usage, based on an interview study of 16 Wii Fit users. While exploring their experiences and reasons for abandoning the system, two main themes emerged: the tension between Wii Fit as a fitness tool and a game, and ways participants reacted to the system's feedback about their weight and performance. Some participants used Wii Fit as a "gateway fitness" tool, moving beyond it to other fitness routines. Additionally, some users had significant emotional reactions to the Wii Fitts feedback. We argue that these 'side effects' are crucial considerations for the design and long-term evaluation of persuasive technologies.

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      • Published in

        cover image ACM Conferences
        CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
        May 2011
        3530 pages
        ISBN:9781450302289
        DOI:10.1145/1978942

        Copyright © 2011 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 7 May 2011

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        CHI '11 Paper Acceptance Rate410of1,532submissions,27%Overall Acceptance Rate6,199of26,314submissions,24%

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