ABSTRACT
3D projection on physical objects is a particular kind of Augmented Reality that augments a physical object by projecting digital content directly onto it, rather than by using a mediating device, such as a mobile phone or a head-mounted display. In this paper, we present five cases in which we have developed installations that employ 3D projection on physical objects. The installations have been developed in collaboration with external partners and have been put into use in real-life settings such as museums, exhibitions and interaction design laboratories. On the basis of these cases, we present and discuss three central design insights concerning new potentials for well-known 3D effects, dynamics between digital world and physical world, and relations between object, content and context.
Supplemental Material
- AntiVJ. Enghien, http://www.antivj.com/enghien/index.htm (2009).Google Scholar
- Azuma, R.; Baillot, Y., Behringer, R., Feiner, S., Julier, S., MacIntyre, B. Recent advances in augmented reality, Computer Graphics and Applications, IEEE 21, 6 (2001), 34--47. Google ScholarDigital Library
- Bandyopadhyay, D., Raskar, R., and Fuchs, H. Dynamic Shader Lamps: Painting on Movable Objects. Augmented Reality. ACM International Symposium on Augmented Reality, ACM Press (2001). Google ScholarDigital Library
- Basballe, D. and Halskov, K. Projections on museum exhibits - engaging visitors in the museum setting. Proceedings of OzCHI 2010, ACM Press (2010), 80--87. Google ScholarDigital Library
- Bimber, O. and Raskar, R. Spatial Augmented Reality: Merging Real and Virtual Worlds, A. K. Peters Publishing (2004). Google ScholarDigital Library
- Cruz-Neira, C., Sandin, D., DeFanti, T. A., Kenyon, R. V. & Hart, J. C. The Cave - Audio Visual Experience Automatic Virtual Environment. CACM 35, 6 (1992), 64--72. Google ScholarDigital Library
- Dalsgaard, P., Halskov, K. Designing Urban Media Façades: Cases and Challenges. Proc. CHI 2010, ACM Press (2010), 2277--2286. Google ScholarDigital Library
- Graffiti Research Lab. L.A.S.E.R. Tag, http://graffitiresearchlab.com/projects/laser-tag/, (2007).Google Scholar
- Lee, J. C., Hudson, S. E., Summet, J. W., and Dietz, P. H. Moveable interactive projected displays using projector based tracking. In Proceedings of the 18th Annual ACM Symposium on User interface Software and Technology, ACM Press, (2005), 63--72. Google ScholarDigital Library
- Manovich, L. The Language of New Media. MIT Press: Cambridge, 2001.Google Scholar
- Manovich, L. The poetics of augmented space, Visual Communication 5, 2 (2006), 219.Google ScholarCross Ref
- Milgram, P. & Kishino, F. A Taxonomy of Mixed Reality Visual Display. IEICE Transactions on Information Systems 12 (1994), 1321--1329.Google Scholar
- Raskar, R. Welch, G. & Fuchs, H. Spatially Augmented Reality. Proceedings of the First IEEE Workshop on Augmented Reality (IWAR'98). R. Behringer, G. Klinker and D. Mizell. San Francisco, CA, USA (1998), A.K. Peters Ltd. Google ScholarDigital Library
- Raskar, R., Welch, G., Low, K.-L. and Bandyopadhyay, D. Shader Lamps: Animating Real Objects With Image-Based Illumination. Proc. of the 12th Eurographics Workshop on Rendering Techniques 2001. (2001), 89--102. Google ScholarDigital Library
- Roark, R. Hands-On: Android App 'Layar' Brings Reality's Unique Snowflakes to you Phone. Wired Magazine, http://www.wired.com/gadgetlab/2009/10/layar-android-hands-on/ (2009).Google Scholar
- Rossa, D. 555 Kubik, http://www.todayandtomorrow.net/2009/07/23/555-kubik-facade-projection/ (2009).Google Scholar
- Struppek, M. The social potential of Urban Screens, Visual Communication 5, 2 (2006), 173--188.Google ScholarCross Ref
- Valbuena, P. Augmented Sculptures, http://www.pablovalbuena.com/p05.htm (2007).Google Scholar
- Zahorik, P. & Jenison, R. Presence as Being-in-the-World. Presence 7,1 (1998), 78--89. Google ScholarDigital Library
Index Terms
- 3d projection on physical objects: design insights from five real life cases
Recommendations
Projections on museum exhibits: engaging visitors in the museum setting
OZCHI '10: Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human InteractionUsing animation, text, and visual effects as elements of projections on the Danish rune stone, Mejlbystenen (the Mejlby stone), we have explored approaches to engaging museum visitors. The installation positions itself in the field of previous ...
The concept of using augmented reality technology to present interactive calligraphic objects
AbstractThe use of augmented reality is a great opportunity to make exhibitions more engaging to the user. This paper concerns an application of augmented reality on mobile applications for exhibitions in museums. The goal is to make by museums more ...
Virtual and augmented reality for cultural computing and heritage: a case study of virtual exploration of underwater archaeological sites (preprint)
Special Issue on Cultural TechnologyThe paper presents different issues dealing with both the preservation of cultural heritage using virtual reality (VR) and augmented reality (AR) technologies in a cultural context. While the VR/AR technologies are mentioned, the attention is paid to ...
Comments