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3d projection on physical objects: design insights from five real life cases

Published:07 May 2011Publication History

ABSTRACT

3D projection on physical objects is a particular kind of Augmented Reality that augments a physical object by projecting digital content directly onto it, rather than by using a mediating device, such as a mobile phone or a head-mounted display. In this paper, we present five cases in which we have developed installations that employ 3D projection on physical objects. The installations have been developed in collaboration with external partners and have been put into use in real-life settings such as museums, exhibitions and interaction design laboratories. On the basis of these cases, we present and discuss three central design insights concerning new potentials for well-known 3D effects, dynamics between digital world and physical world, and relations between object, content and context.

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          cover image ACM Conferences
          CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
          May 2011
          3530 pages
          ISBN:9781450302289
          DOI:10.1145/1978942

          Copyright © 2011 ACM

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          Publication History

          • Published: 7 May 2011

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          CHI '11 Paper Acceptance Rate410of1,532submissions,27%Overall Acceptance Rate6,199of26,314submissions,24%

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