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Accessible games SIG

Published: 07 May 2011 Publication History

Abstract

Video games are early adopters of emerging technologies and introduce them to the mainstream market. Increasingly work-related applications follow the lead of entertainment systems. Yet with the growing importance and complexity of 3D technologies and virtual worlds, motion and gesture interfaces, more barriers are being raised that prevent people with disabilities from using or fully enjoying them. These new gaming experiences often require more control than current assistive technologies can support, even when the architectures themselves are designed to be accessible. The Accessible Games SIG will provide an opportunity for people working in the area of accessible games and entertainment or who can bring value to the area to meet and network, and to discuss future community building activities. A goal is to stimulate more collaboration in the accessible games area. In addition to sharing current work and identifying areas of common interest, a scenario focused exercise will be held that imagines a fully accessible networked virtual world game in order to uncover opportunities for research and innovation.

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  • (2024)Games and Play SIG: Connecting Games Research to the Broader HCI ContextExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3643986(1-6)Online publication date: 11-May-2024
  • (2023)Games and Play SIG: Connecting Through Social and Playful TechnologiesExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583176(1-4)Online publication date: 19-Apr-2023

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cover image ACM Conferences
CHI EA '11: CHI '11 Extended Abstracts on Human Factors in Computing Systems
May 2011
2554 pages
ISBN:9781450302685
DOI:10.1145/1979742

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 May 2011

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Author Tags

  1. accessibility
  2. audio feedback
  3. games
  4. switch access
  5. tactile feedback
  6. universal access
  7. virtual worlds

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CHI '11
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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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Cited By

View all
  • (2024)Games and Play SIG: Connecting Games Research to the Broader HCI ContextExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3643986(1-6)Online publication date: 11-May-2024
  • (2023)Games and Play SIG: Connecting Through Social and Playful TechnologiesExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583176(1-4)Online publication date: 19-Apr-2023

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