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SnowGlobe: a spherical fish-tank VR display

Published: 07 May 2011 Publication History

Abstract

In this paper, we present a spherical display with Fish-Tank VR as a means for interacting with three- dimensional objects. We implemented the spherical display by reflecting a projected image off a hemispherical mirror, allowing for a seamless curvilinear display surface. Diffuse illumination is used for detecting touch points on the sphere. The user's head position and the position of the sphere are also tracked using a Vicon motion capture device. Users can perform multi-touch gestures to interact with 3D content on the spherical display. Our system relies on the metaphor of a snow globe. Users can walk around a display while maintaining motion parallax corrected viewpoints of the object on the display. They can interact with the 3D object using multitouch interaction techniques, allowing for rotating and scaling of the 3D model on the display.

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References

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Cited By

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  • (2021)Spherical World in Miniature: Exploring the Tiny Planets Metaphor for Discrete Locomotion in Virtual Reality2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00057(345-352)Online publication date: Mar-2021
  • (2020)GyroSuiteProceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology10.1145/3379337.3415893(1248-1260)Online publication date: 20-Oct-2020
  • (2019)FTVR in VRProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300763(1-12)Online publication date: 2-May-2019
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  1. SnowGlobe: a spherical fish-tank VR display

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    cover image ACM Conferences
    CHI EA '11: CHI '11 Extended Abstracts on Human Factors in Computing Systems
    May 2011
    2554 pages
    ISBN:9781450302685
    DOI:10.1145/1979742

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    New York, NY, United States

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    Published: 07 May 2011

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    Author Tags

    1. 3D interaction
    2. motion capture
    3. organic user interfaces
    4. spherical displays

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    View all
    • (2021)Spherical World in Miniature: Exploring the Tiny Planets Metaphor for Discrete Locomotion in Virtual Reality2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00057(345-352)Online publication date: Mar-2021
    • (2020)GyroSuiteProceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology10.1145/3379337.3415893(1248-1260)Online publication date: 20-Oct-2020
    • (2019)FTVR in VRProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300763(1-12)Online publication date: 2-May-2019
    • (2019)Near‐Eye Display and Tracking Technologies for Virtual and Augmented RealityComputer Graphics Forum10.1111/cgf.1365438:2(493-519)Online publication date: 7-Jun-2019
    • (2019)Manufacturing Application-Driven Foveated Near-Eye DisplaysIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.289878125:5(1928-1939)Online publication date: May-2019
    • (2019)An Evaluation of Depth and Size Perception on a Spherical Fish Tank Virtual Reality DisplayIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.289874225:5(2040-2049)Online publication date: May-2019
    • (2018)User Behavior and the Importance of Stereo for Depth Perception in Fish Tank Virtual RealityPRESENCE: Virtual and Augmented Reality10.1162/pres_a_0032727:2(206-225)Online publication date: 1-Feb-2018
    • (2018)Design and implementation of a multi-person fish-tank virtual reality displayProceedings of the 24th ACM Symposium on Virtual Reality Software and Technology10.1145/3281505.3281540(1-9)Online publication date: 28-Nov-2018
    • (2017)Code the globeProceedings of the 6th ACM International Symposium on Pervasive Displays10.1145/3078810.3078828(1-6)Online publication date: 7-Jun-2017
    • (2017)Interactive Visual Calibration of Volumetric Head-Tracked 3D DisplaysProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025685(3943-3953)Online publication date: 2-May-2017
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