skip to main content
10.1145/199404.199405acmconferencesArticle/Chapter ViewAbstractPublication Pagesi3dConference Proceedingsconference-collections
Article
Free Access

Resolving occlusion in augmented reality

Authors Info & Claims
Published:15 April 1995Publication History

ABSTRACT

Current state-of-the-art augmented reality systems simply overlay computer-generated visuals on the real-world imagery, for example via video or optical see-through displays. However, overlays are not effective when displaying data in three dimensions, since occlusion between the real and computer-generated objects is not addressed.

We present a video see-through augmented reality system capable of resolving occlusion between real and computer-generated objects. The heart of our system is a new algorithm that assigns depth values to each pixel in a pair of stereo video images in near-real-time. The algorithm belongs to the class of stereo matching algorithms and thus works in fully dynamic environments. We describe our system in general and the stereo matching algorithm in particular.

References

  1. 1.Arthur, Kevin. Private Communications (August 1994).Google ScholarGoogle Scholar
  2. 2.Azuma, Ronald and Gary Bishop. Improving Static and Dynamic Registration in an Optical See-Through HMD. Proceedings of SIGGRAPH '94 (Orlando. Florida. July 24-29. 1994). In Computer Graphics Proceedings, Annual Conference Series. 1994, ACM SIGGRAPH. New York, 1994, pp. 197-204. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. 3.Bajura, Michael, Henry Fuchs, and Ryutarou Ohbuchi. Merging Virtual Objects with the Real World: Seeing Ullrasound Imagery within the Patient. Proceedings of SIGGRAPH '92 (Chicago, Illinois, July 26-31, 1992). In Computer Graphics 26, 2 (July 1992). 203-210. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. 4.Bajura, Mike and Uhich Neumann. An Improved Mode'l for Augmented Reality Systems. Technical Report TR-94-022, University of North Carolina at Chapel .Hill, Department of Computer Science, Chapel Hill, NC, 1994.Google ScholarGoogle Scholar
  5. 5.Barnard, Stephen T. and Martin A. Fischler. Computational Stereo. ACM Colrzpuring Slcrvqs. 14(4):553-572. December 1982. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. 6.Carlbom, Ingrid, William Freeman, Gudrun Klinker. Wiliam E. L.orensen. Richard Szeliski. Dtmetri TerLopoulos, and Keith Waters. Computer Vision for Computer Graphics. Couc;e Notes of Course 03 of SIGGRAPH '94 (Orlando. Florida, July 24-29, 1994).Google ScholarGoogle Scholar
  7. 7.Caudell, Thomas P. and David W. Mizell. Augmented Reality: An Application of Heads-Up Display Technology to Ma.nual Manufacturing Processes. HICSS, pages 659-669,1992.Google ScholarGoogle Scholar
  8. 8.Dhond, Umesb R. and J. K. Aggarwal. Structure from Stereo - A Review. IEEE Transactions on Systetns, Man, and Cybernetics., 19(6):1489-1510, November 1989.Google ScholarGoogle ScholarCross RefCross Ref
  9. 9.Feiner, Steven. Blati MacIntyre, and Dorce Seligmann. Knowledge-Based Augmented Reality. Communications of he ACM, 36(7):52-63, July 1993. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. 10.Fuchs, Henry, Gary Bishop, Kevin Arthur, Leonard McMiJan. RuzenaBajcsy, Sang Lee, Hany Farid. and Takeo Kanadc. Virtual Space Teleconferencing Using a Sea of Cameras. Technical Report TR-94-033, University of Nortb Carolina at Chapel Hill, Department of Computer Science, Cbapel Hill, NC, June 1994. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. 11.Kanade. "Takeo. Development of a Video-Rate Stereo Machine. In Proceedings of '94 ARPA Itmage Underslatxiing Workshop, November 1994.Google ScholarGoogle Scholar
  12. 12.Koch, Reinhard. Automatic Reconstruction of Buildings from Stereoscopic Image Sequences. In R. J. Hubbold and R. Juan, editors, Eurographics '93, pages 339-350, Oxford, UK, 1993. Eurographics, Blackwall Publishers.Google ScholarGoogle Scholar
  13. 13.Matthies, Larry. Stereo Vision for Planetary Rovers: Stochastic Modeling to Near Real-Time Implementation. fnremational Journal of Cotnputer Vision. 8( 1):7 l-9 1, 1992. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. 14.Nishihara., H. K. Real-Time Implementation of a Sign- Correlation Algorithm for Image-Matching. Technical Report 90-2, Telcos Research, February 1990.Google ScholarGoogle Scholar
  15. 15.Ross. Bill. A Practical Stereo Vision System. III Proceedings of Cornpurer Vision and Patrem Recognifion '93, 1993.Google ScholarGoogle Scholar
  16. 16.Stereograpbics. CrystalEyes Video System. 1994.Google ScholarGoogle Scholar
  17. 17.Wloka, hlatthias M. Lag in Multiprocessor Virtual Reality. Presence, 4( 1). 1994. To appear.Google ScholarGoogle Scholar

Index Terms

  1. Resolving occlusion in augmented reality

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in
          • Published in

            cover image ACM Conferences
            I3D '95: Proceedings of the 1995 symposium on Interactive 3D graphics
            April 1995
            218 pages
            ISBN:0897917367
            DOI:10.1145/199404
            • Chairman:
            • Michael Zyda

            Copyright © 1995 ACM

            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 15 April 1995

            Permissions

            Request permissions about this article.

            Request Permissions

            Check for updates

            Qualifiers

            • Article

            Acceptance Rates

            Overall Acceptance Rate148of485submissions,31%

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader