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The design of t-vote: a tangible tabletop application supporting children's decision making

Published: 20 June 2011 Publication History

Abstract

Children are not necessarily motivated to collaborate if no common ground can be found. In this paper, we present t-vote, a system supporting children's decision making. To encourage collaboration in a museum's context, we employ tangible pawns on a tabletop interface and implicitly script the decision making process of children. We describe the system design, our design process, and rationale.

References

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Crook, C. 1998. Children as computer users: the case of collaborative learning. Computers & Education (1998) vol 30, Issue: 3--4: 237--247
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http://www.museon.nl/en (read April 2011)

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    cover image ACM Other conferences
    IDC '11: Proceedings of the 10th International Conference on Interaction Design and Children
    June 2011
    275 pages
    ISBN:9781450307512
    DOI:10.1145/1999030
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 20 June 2011

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    Author Tags

    1. CSCL
    2. decision making
    3. interactive tabletops
    4. scripting
    5. tangibles

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    Overall Acceptance Rate 172 of 578 submissions, 30%

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    • (2021)Tangible interfaces in early years’ education: a systematic reviewPersonal and Ubiquitous Computing10.1007/s00779-021-01556-x26:1(39-77)Online publication date: 23-May-2021
    • (2019)Turn taking with turn-talk in groupMultimedia Tools and Applications10.1007/s11042-018-7090-278:10(13461-13487)Online publication date: 1-May-2019
    • (2019)Vote-for-It: Investigating Mobile Device-Based Interaction Techniques for Collocated Anonymous Voting and RatingHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29381-9_36(585-605)Online publication date: 2-Sep-2019
    • (2016)Device-based interactions for anonymous voting and rating with mobile devices in collaborative scenariosProceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia10.1145/3012709.3016067(315-317)Online publication date: 12-Dec-2016
    • (2015)TACTICProceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2677199.2680592(125-132)Online publication date: 15-Jan-2015
    • (2015)Involving Children in Design Activities Using the ChiCo Exploratory Co-design TechniqueEnd-User Development10.1007/978-3-319-18425-8_16(198-203)Online publication date: 30-Apr-2015
    • (2014)Material interactions with tangible tabletopsProceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational10.1145/2639189.2639200(441-450)Online publication date: 26-Oct-2014
    • (2014)Design and evaluation of a platform to support co-design with childrenProceedings of the 2014 International Working Conference on Advanced Visual Interfaces10.1145/2598153.2600033(335-336)Online publication date: 27-May-2014
    • (2013)ChiCoProceedings of the 27th International BCS Human Computer Interaction Conference10.5555/2578048.2578117(1-2)Online publication date: 9-Sep-2013
    • (2013)Towards Multimodal 3D Tabletop Interaction Using Sensor Equipped Mobile DevicesMobile Computing, Applications, and Services10.1007/978-3-642-36632-1_6(100-114)Online publication date: 2013
    • Show More Cited By

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