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Demo: adaptive display power management for mobile games

Published: 28 June 2011 Publication History

Abstract

The current generation of mobile smartphones are not just devices for voice communication. Instead, they are frequently used as mobile PC replacements that are used to edit documents, browse the web, check email, and play games. However, this functionality comes at the cost of battery lifetimes. Indeed, to maintain the slim form factor required for these phones (which impacts the amount of battery that can be put into the phone), it is quite common for the battery lifetimes of smartphones to be significantly shorter compared to previous generation of "dumber" phones.
In modern smartphones, the three main sources of power consumption are, 1) the CPU, 2) the display, and 3) the network interfaces. Games are popular applications which tend to consume a lot of system resources. In this demonstration we aim to show our system [1] for reducing power consumption of the LCD display during game play. The Demonstration will involve Quake 3 Running on an Android powered Mobile phone.

Reference

[1]
Anand, B., Thirugnanam, K., Sebastian, J., Kannan, P. G., Ananda, A. L., Chan, M. C., and Balan, R. K. Adaptive display power management for mobile games. Proceedings of ACM-USENIX Mobisys, 2011.

Cited By

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  • (2019)SODACM Transactions on Autonomous and Adaptive Systems10.1145/327552113:3(1-24)Online publication date: 15-Mar-2019
  • (2018)SURF: Supervisory Control of User-Perceived Performance for Mobile Device Energy Savings2018 IEEE 38th International Conference on Distributed Computing Systems (ICDCS)10.1109/ICDCS.2018.00057(511-522)Online publication date: Jul-2018
  • (2014)PARVAI — HVS aware adaptive display power management for mobile games2014 Seventh International Conference on Mobile Computing and Ubiquitous Networking (ICMU)10.1109/ICMU.2014.6799052(21-26)Online publication date: Jan-2014
  • Show More Cited By

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      cover image ACM Conferences
      MobiSys '11: Proceedings of the 9th international conference on Mobile systems, applications, and services
      June 2011
      430 pages
      ISBN:9781450306430
      DOI:10.1145/1999995

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 28 June 2011

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      Author Tags

      1. display
      2. game
      3. lcd
      4. power saving

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      Cited By

      View all
      • (2019)SODACM Transactions on Autonomous and Adaptive Systems10.1145/327552113:3(1-24)Online publication date: 15-Mar-2019
      • (2018)SURF: Supervisory Control of User-Perceived Performance for Mobile Device Energy Savings2018 IEEE 38th International Conference on Distributed Computing Systems (ICDCS)10.1109/ICDCS.2018.00057(511-522)Online publication date: Jul-2018
      • (2014)PARVAI — HVS aware adaptive display power management for mobile games2014 Seventh International Conference on Mobile Computing and Ubiquitous Networking (ICMU)10.1109/ICMU.2014.6799052(21-26)Online publication date: Jan-2014
      • (2012)Dynamic lookahead mechanism for conserving power in multi-player mobile games2012 Proceedings IEEE INFOCOM10.1109/INFCOM.2012.6195687(2721-2725)Online publication date: Mar-2012
      • (2012)Energy-Efficient and Fault-Tolerant Distributed Mobile ExecutionProceedings of the 2012 IEEE 32nd International Conference on Distributed Computing Systems10.1109/ICDCS.2012.75(586-595)Online publication date: 18-Jun-2012

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