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MPEG-4-based adaptive remote rendering for video games

Published: 20 June 2011 Publication History

Abstract

This paper proposes a complete framework for remote rendering of 3D and complex 2D applications. The retained approach is based on standardized video encoding and interactivity streaming methods and was developed within the framework of the Kusanagi project. The complete architecture of the gaming platform is described and especially we have developed an advanced "lobby server" which acts as an interface between the users and the applications and manages the resources sharing. This server component is also designed in order to build a strongly pervasive environment allowing users to run their 3D applications everywhere and on every device. In this perspective, the MPEG-4 format support is one of the main features that permits to diffuse easily and rapidly our solution. In addition, our gaming platform has been tested by a panel of beta testers. The users experience feedbacks are summarized and give relevant information for the future works. To improve the adaptability of our system, an optimized encoding an streaming method is proposed and the simulation results show that we can significantly improve the user QoE without adding complexity on the server side.

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cover image ACM Conferences
Web3D '11: Proceedings of the 16th International Conference on 3D Web Technology
June 2011
175 pages
ISBN:9781450307741
DOI:10.1145/2010425
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 20 June 2011

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Author Tags

  1. 3D graphics
  2. MPEG-4
  3. interactivity
  4. multiuser
  5. streaming

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Overall Acceptance Rate 27 of 71 submissions, 38%

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Cited By

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  • (2019)Performance bottleneck analysis and resource optimized distribution method for IoT cloud rendering computing system in cyber-enabled applicationsEURASIP Journal on Wireless Communications and Networking10.1186/s13638-019-1401-92019:1Online publication date: 29-Mar-2019
  • (2019)GhostMobileCloud: A Cloud-Based Mobile Terminal User Accessing Remote 3D Scene Real-Time Communication MethodCommunications, Signal Processing, and Systems10.1007/978-981-13-6504-1_39(307-316)Online publication date: 14-Aug-2019
  • (2018)An efficient block classification for media healthcare service in mobile cloud computingMultimedia Tools and Applications10.1007/s11042-014-2039-674:14(5209-5223)Online publication date: 31-Dec-2018
  • (2016)Toward Delay-Efficient Game-Aware Data Centers for Cloud GamingACM Transactions on Multimedia Computing, Communications, and Applications10.1145/298363912:5s(1-19)Online publication date: 21-Sep-2016
  • (2016)Remote Rendering for Mobile Devices Literature OverviewE-Learning and Games10.1007/978-3-319-40259-8_15(173-181)Online publication date: 4-Jun-2016
  • (2015)SDN-based game-aware network management for cloud gamingProceedings of the 2015 International Workshop on Network and Systems Support for Games10.5555/2984075.2984078(1-6)Online publication date: 3-Dec-2015
  • (2015)A Survey of Interactive Remote Rendering SystemsACM Computing Surveys10.1145/271992147:4(1-29)Online publication date: 26-May-2015
  • (2015)SDN-based game-aware network management for cloud gaming2015 International Workshop on Network and Systems Support for Games (NetGames)10.1109/NetGames.2015.7382989(1-6)Online publication date: Dec-2015
  • (2015)Video Stream TransmodalityEnterprise Information Systems10.1007/978-3-319-22348-3_20(361-378)Online publication date: 31-Jul-2015
  • (2014)3D graphics on the web: A surveyComputers & Graphics10.1016/j.cag.2014.02.00241(43-61)Online publication date: Jun-2014
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