In the era of networked technology, the interplay of physical and virtual within our lived experience opens up portals and wormholes enabling simultaneous and discontinuous realities at the touch of a button, echo of a voice, or nudge of a sensor. The new dynamics not only reconfigures our relations with ourselves and with one another, but most importantly, it reshapes our sense of identity, belonging, and place. The SIGGRAPH 2011 Art Gallery: Tracing Home, presents exceptional digital and technologically mediated artworks that explore issues related to the concept of home in the networked age.
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Conserving digital art for deep time
Displaying digital art in the late twentieth and early twenty-first centuries is already proving to be a challenge. Exhibiting this same art in the distant future will depend upon new thinking and practices developed today by artists, conservators, and ...
Art and code: the aesthetic legacy of Aldo Giorgini
In 1975 Aldo Giorgini developed a software program in FORTRAN called FIELDS, a numerical visual laboratory devoted entirely to art production. Working extensively as both artist and scientist, Giorgini was one of the first computer artists to combine ...
The Readers Project: procedural agents and literary vectors
The Readers Project is an aesthetically oriented system of software entities designed to explore the culture of human reading. These entities, or "readers," navigate texts according to specific reading strategies based upon linguistic feature analysis ...
Shadow awareness: enhancing theater space through the mutual projection of images on a connective slit screen
This study discusses media technology that enables the continuous creation of performers' physical improvisation as inspired by the refection of imagery evoked from the audience. To realize this, the authors have focused on "shadow media," which promote ...
Collaboration with the future: an infrastructure for Art+Technology at the San José International Airport
This paper summarizes the development and implementation of a three-part infrastructure for the ongoing program of technology-based public artwork at Silicon Valley's newly expanded airport. The physical, technological, and human infrastructure provides ...
Wait
The human-companion species relationship is the starting point for the critique explored in Wait. Wait is part of the larger Animal Lover body of work, which is situated within a developing area of artistic practice referred to as "interspecies ...
Oh!m1gas: biomimetic stridulation environment
Oh!m1gas: biomimetic stridulation environment is an installation-based exploration of a socially responsible art form, drawing on sustainable organic materials (in this case, a live ant colony) and stimulating interspecific interactions. As artist Kuai ...
MOSTON
Ideas and observations stemming from bicultural experience and the larger issues of identity, immigration, and globalization are central to Anya Belkina's work. She fuses art with inquiry in the areas of biology, physics, and computer science. MOSTON, a ...
The Garden of Error and Decay
The Garden of Error and Decay is a poetic visualization of real-time world catastrophes. It reflects on the network media reality of the 21st century through a continuous story of current world disasters, expressed by animated pictograms. Every time a ...
tele-present wind
David Bowen's work is concerned with aesthetics that result from interactive, reactive, and generative processes as they relate to intersections between natural and mechanical systems. tele-present wind consists of a field of x/y tilting devices ...
Tomorrow will get better
Tomorrow will get better is a graphite drawing and laser-cut paper series of homes destroyed by various natural and man-made disasters. The images become ephemeral portraits of the houses that artist Matthew Cox has been "collecting" and using as ...
RolyPoly
RolyPoly is a networked installation designed to enable two individuals to "sense" the presence of each other, even though they may be physically apart. The mirrored movements in a pair of RolyPolys is such that a soft tap to rock one will ...
Hildapromenade 4
Philipp Engelhardt's Hildapromenade 4 installation visualizes the magical "in-between" of a set of photographs from a photo album he found on the street. The piece combines 3D technology and animations with the eight original Polaroid images to allow ...
Memoirs
Memoirs is an interactive installation piece. It is a memoir of humanity's struggle to invent home appliances in pursuit of happiness. The piece is composed of a brown TV tube panel with a Polaroid camera on top. Its antique look stimulates a sense of ...
Transplant
Emerging from the intersection of sculpture, theater, and engineering, Heidi Kumao's video and machine art generates artistic spectacles in order to visualize the unseen: thought patterns, men-tal states, emotions, compulsions, and dreams. Through the ...
The Insatiable
The Insatiable is a video installation composited from a dozen sets of footage filmed at an open night market in Taiwan. It is part of the Things that are edible series, created by artist Jawshing Arthur Liou during an artistic residency in his hometown ...
Travel Stones
For the last decade, Jacquelyn Martino has focused her artistic practice on the design of a rule-based computational language to generate works in the visual design language of her evolving style. Travel Stones is an installation that applies this ...
Open House
When the US housing market collapsed in 2008, so did the dreams of many middle- and lower-class Americans. Florida, California, Nevada, and Arizona were hit particularly hard, and not by a force of nature, but by the abstract and invisible hand of the ...
ItSpace
In the first version of ItSpace (2007), artist Peter Traub subverted the convention of the online social network by creating nine profile pages on the web site MySpace that featured everyday objects from his house. Each page had a photo of an object, a ...
Reveries and Line Drawings
In Reveries and Line Drawings, a projected video piece first shown at the School of the Art Institute of Chicago's New Blood exhibition, artists Georgia Wall and Nick Bastis offer methods in which stored spatial reveries can be recalled and represented ...
Third Skin
"Analogue becomes the new Digital" in Andrea Zapp's experiments in textile media narratives. Her work explores digital media and the mapping of collective space through fabric print, image patterns, embroidery techniques, and other formats of physical ...
- ACM SIGGRAPH 2011 Art Gallery
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH '11 | 432 | 82 | 19% |
SIGGRAPH '10 | 390 | 103 | 26% |
SIGGRAPH '09 | 439 | 78 | 18% |
SIGGRAPH '08 | 518 | 90 | 17% |
SIGGRAPH '07 | 455 | 108 | 24% |
SIGGRAPH '06 | 474 | 86 | 18% |
SIGGRAPH '05 | 461 | 98 | 21% |
SIGGRAPH '04 | 478 | 83 | 17% |
SIGGRAPH '03 | 424 | 81 | 19% |
SIGGRAPH '02 | 358 | 67 | 19% |
SIGGRAPH '01 | 300 | 65 | 22% |
SIGGRAPH '00 | 304 | 59 | 19% |
SIGGRAPH '99 | 320 | 52 | 16% |
SIGGRAPH '98 | 303 | 45 | 15% |
SIGGRAPH '97 | 265 | 48 | 18% |
SIGGRAPH '96 | 247 | 52 | 21% |
SIGGRAPH '95 | 257 | 56 | 22% |
SIGGRAPH '94 | 242 | 57 | 24% |
SIGGRAPH '93 | 225 | 46 | 20% |
SIGGRAPH '92 | 213 | 45 | 21% |
SIGGRAPH '90 | 210 | 43 | 20% |
SIGGRAPH '89 | 190 | 38 | 20% |
SIGGRAPH '88 | 161 | 34 | 21% |
SIGGRAPH '87 | 140 | 33 | 24% |
SIGGRAPH '85 | 175 | 35 | 20% |
SIGGRAPH '84 | 118 | 41 | 35% |
SIGGRAPH '81 | 132 | 38 | 29% |
SIGGRAPH '80 | 140 | 52 | 37% |
SIGGRAPH '79 | 110 | 43 | 39% |
SIGGRAPH '78 | 120 | 64 | 53% |
Overall | 8,601 | 1,822 | 21% |