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Free All Monsters!: a context-aware location based game

Published: 30 August 2011 Publication History

Abstract

Free All Monsters! is a novel location based mobile game which incorporates user generated content in an attempt to broaden its appeal by encouraging creativity. An online portal allows participants to create content which is then used to populate the game. The game was recently launched on the iPhone App Store and is aimed and designed to be a family orientated activity.

References

[1]
Coulton, P., Lund, K., and Wilson, A., 2010. Harnessing Player Creativity to Broaden the Appeal of Location Based Games. In Proceedings of the 24th BCS Conference on Human Computer Interaction -- HCI2010 -- Play is a Serious Buisiness, Dundee, Scotland, 6th-10th September 2010.
[2]
Mobile Radicals, Free All Monsters! Monster Maker. 2011. http://www.freeallmonsters.com

Cited By

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  • (2017)Anarchy or Order on the StreetsProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3116595.3116614(101-113)Online publication date: 15-Oct-2017
  • (2017)It wasn't really about the PokémonProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025761(1483-1496)Online publication date: 2-May-2017
  • (2017)Bus Runner: Using Contextual Cues for Procedural Generation of Game Content on Public TransportHuman-Computer Interaction. Interaction Contexts10.1007/978-3-319-58077-7_2(21-34)Online publication date: 14-May-2017
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  1. Free All Monsters!: a context-aware location based game

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    Published In

    cover image ACM Other conferences
    MobileHCI '11: Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
    August 2011
    781 pages
    ISBN:9781450305419
    DOI:10.1145/2037373

    Sponsors

    • Nokia
    • Swedish Institute of Computer Science: Swedish Institute of Computer Science
    • ERICSSON

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 30 August 2011

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    Author Tags

    1. context
    2. iPhone
    3. location games
    4. mobile

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    • Demonstration

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    MobileHCI '11
    Sponsor:
    • Swedish Institute of Computer Science

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    Overall Acceptance Rate 202 of 906 submissions, 22%

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    Cited By

    View all
    • (2017)Anarchy or Order on the StreetsProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3116595.3116614(101-113)Online publication date: 15-Oct-2017
    • (2017)It wasn't really about the PokémonProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025761(1483-1496)Online publication date: 2-May-2017
    • (2017)Bus Runner: Using Contextual Cues for Procedural Generation of Game Content on Public TransportHuman-Computer Interaction. Interaction Contexts10.1007/978-3-319-58077-7_2(21-34)Online publication date: 14-May-2017
    • (2016)Placing Location-Based Narratives in Context Through a Narrator and Visual MarkersInteracting with Computers10.1093/iwc/iww020Online publication date: 12-Jul-2016
    • (2015)UKKOProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play10.1145/2793107.2810324(493-498)Online publication date: 5-Oct-2015
    • (2012)Designing Scalable Location Based Games that Encourage Emergent BehaviourInternational Journal of Ambient Computing and Intelligence10.4018/jaci.20121001014:4(1-20)Online publication date: 1-Oct-2012

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