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Tiled directional flow

Published: 07 August 2011 Publication History

Abstract

For a real-time visualization of one of the Dutch harbors we needed a realistic looking water surface. The old shader showed the same waves everywhere, but inside a harbor waves have many different directions and sizes. To solve this problem we needed a shader capable of visualizing flow. We developed a new algorithm called Tiled Directional Flow which has several advantages over other implementations.

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References

[1]
Fabrice Neyret, "Advected Textures", Eurographics/ACMSIGGRAPH Symposium on Computer Animation, 2003
[2]
Stephen Chenney, "Flow Tiles", Eurographics/ACMSIGGRAPH Symposium on Computer Animation, 2004
[3]
Qizhi Yu, Fabrice Neyret, Eric Bruneton, Nicolas Holzschuch, "Scalable Real-Time Animation of Rivers", Eurographics 2009
[4]
Alex Vlachos, "Water Flow in Left 4 Dead 2", Siggraph presentation, 2010

Cited By

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  • (2019)Interactive Visualization of Flood and Heavy Rain SimulationsComputer Graphics Forum10.1111/cgf.1366938:3(25-39)Online publication date: 10-Jul-2019
  • (2019)Fast generation method of 3D scene in Chinese landscape paintingMultimedia Tools and Applications10.1007/s11042-019-7476-9Online publication date: 21-Mar-2019
  • (2017)Modeling and rendering of river in inland river ship handling simulator2017 4th International Conference on Information, Cybernetics and Computational Social Systems (ICCSS)10.1109/ICCSS.2017.8091456(444-449)Online publication date: Jul-2017
  • Show More Cited By

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cover image ACM Conferences
SIGGRAPH '11: ACM SIGGRAPH 2011 Posters
August 2011
92 pages
ISBN:9781450309714
DOI:10.1145/2037715
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 August 2011

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Cited By

View all
  • (2019)Interactive Visualization of Flood and Heavy Rain SimulationsComputer Graphics Forum10.1111/cgf.1366938:3(25-39)Online publication date: 10-Jul-2019
  • (2019)Fast generation method of 3D scene in Chinese landscape paintingMultimedia Tools and Applications10.1007/s11042-019-7476-9Online publication date: 21-Mar-2019
  • (2017)Modeling and rendering of river in inland river ship handling simulator2017 4th International Conference on Information, Cybernetics and Computational Social Systems (ICCSS)10.1109/ICCSS.2017.8091456(444-449)Online publication date: Jul-2017
  • (2015)Interactive Procedural Modelling of Coherent Waterfall ScenesComputer Graphics Forum10.1111/cgf.1251534:6(22-35)Online publication date: 1-Sep-2015
  • (2015)An interactive simulation and visualization tool for flood analysis usable for practitionersMitigation and Adaptation Strategies for Global Change10.1007/s11027-015-9651-222:2(307-324)Online publication date: 29-May-2015

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