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Design and optimization of image processing algorithms on mobile GPU

Published: 07 August 2011 Publication History

Abstract

The advent of GPUs with programmable shaders on mobile phones has motivated developers to utilize GPU to offload computationally intensive tasks and relive the burden of embedded CPU. In this paper, we present a set of metrics to measure characteristics of a mobile phone GPU with the focus on image processing algorithms. These measures assist users in design and implementation stage and in classifying bottlenecks. We propose techniques to achieve increased performance with optimized shader design. To show the effectiveness of the proposed techniques, we employ cartoon-style non-photorealistic rendering (NPR), belief propagation (BP) stereo matching [Yang et al. 2006], and speeded up robust features (SURF) detection [Bay et al. 2008] as our example algorithms.

References

[1]
Bay, H., Ess, A., Tuytelaars, T., and Gool, L. V. 2008. SURF: Speeded up robust features. Computer Vision and Image Understanding 110, 3, 346--359.
[2]
Yang, Q., Wang, L., Yang, R., Wang, S., Liao, M., and Nistér, D. 2006. Real-time global stereo matching using hierarchical belief propagation. In Proc. British Machine Vision Conference, 989--998.

Cited By

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  • (2017)Mobile Augmented Reality Survey: From Where We Are to Where We GoIEEE Access10.1109/ACCESS.2017.26981645(6917-6950)Online publication date: 2017
  • (2016)Interactive image filtering with multiple levels-of-control on mobile devicesSIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications10.1145/2999508.2999521(1-8)Online publication date: 28-Nov-2016
  • (2015)Fast filter bank convolution for three-dimensional wavelet transform by shared memory on mobile GPU computingThe Journal of Supercomputing10.1007/s11227-015-1443-771:9(3440-3455)Online publication date: 1-Sep-2015
  • Show More Cited By

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  1. Design and optimization of image processing algorithms on mobile GPU

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      cover image ACM Conferences
      SIGGRAPH '11: ACM SIGGRAPH 2011 Posters
      August 2011
      92 pages
      ISBN:9781450309714
      DOI:10.1145/2037715
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      Publication History

      Published: 07 August 2011

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      View all
      • (2017)Mobile Augmented Reality Survey: From Where We Are to Where We GoIEEE Access10.1109/ACCESS.2017.26981645(6917-6950)Online publication date: 2017
      • (2016)Interactive image filtering with multiple levels-of-control on mobile devicesSIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications10.1145/2999508.2999521(1-8)Online publication date: 28-Nov-2016
      • (2015)Fast filter bank convolution for three-dimensional wavelet transform by shared memory on mobile GPU computingThe Journal of Supercomputing10.1007/s11227-015-1443-771:9(3440-3455)Online publication date: 1-Sep-2015
      • (2014)Image processing on mobile devices: An overviewInternational Image Processing, Applications and Systems Conference10.1109/IPAS.2014.7043267(1-8)Online publication date: Nov-2014
      • (2013)MobileWars: A Mobile GPGPU GameEntertainment Computing – ICEC 201310.1007/978-3-642-41106-9_9(75-86)Online publication date: 2013

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