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Integrating multiple depth sensors into the virtual video camera

Published: 07 August 2011 Publication History

Abstract

In this ongoing work, we present our efforts to incorporate depth sensors [Microsoft Corp 2010] into a multi camera system for free view-point video [Lipski et al. 2010]. Both the video cameras and the depth sensors are consumer grade.
Our free-viewpoint system, the Virtual Video Camera, uses image-based rendering to create novel views between widely spaced (up to 15 degrees) cameras, using dense image correspondences. The introduction of multiple depth sensors into the system allows us to obtain approximate depth information for many pixels, thereby providing a valuable hint for estimating pixel correspondences between cameras.

References

[1]
Lipski, C., Linz, C., Berger, K., Sellent, A., and Magnor, M. 2010. Virtual video camera: Image-based viewpoint navigation through space and time. Computer Graphics Forum 29, 8, 2555--2568.
[2]
Microsoft Corp, 2010. Kinect for Xbox 360, November. Redmond WA.

Cited By

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  • (2015)Supporting Multiplayer Online Ball Passing at a Distance with Multiple Sets of KinectProceedings of the Third International Symposium of Chinese CHI10.1145/2739999.2740006(42-46)Online publication date: 18-Apr-2015
  • (2015)Supporting Multiplayer Online Ball Passing at a Distance with Multiple Sets of KinectProceedings of the 2015 Second International Conference on Soft Computing and Machine Intelligence (ISCMI)10.1109/ISCMI.2015.40(107-111)Online publication date: 23-Nov-2015
  • (2013)Free viewpoint video synthesis using multi-view depth and color camerasIVMSP 201310.1109/IVMSPW.2013.6611922(1-4)Online publication date: Jun-2013

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      cover image ACM Conferences
      SIGGRAPH '11: ACM SIGGRAPH 2011 Posters
      August 2011
      92 pages
      ISBN:9781450309714
      DOI:10.1145/2037715
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 07 August 2011

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      Author Tags

      1. data acquisition
      2. image-based rendering

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      Cited By

      View all
      • (2015)Supporting Multiplayer Online Ball Passing at a Distance with Multiple Sets of KinectProceedings of the Third International Symposium of Chinese CHI10.1145/2739999.2740006(42-46)Online publication date: 18-Apr-2015
      • (2015)Supporting Multiplayer Online Ball Passing at a Distance with Multiple Sets of KinectProceedings of the 2015 Second International Conference on Soft Computing and Machine Intelligence (ISCMI)10.1109/ISCMI.2015.40(107-111)Online publication date: 23-Nov-2015
      • (2013)Free viewpoint video synthesis using multi-view depth and color camerasIVMSP 201310.1109/IVMSPW.2013.6611922(1-4)Online publication date: Jun-2013

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