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Dual sphere-unfolding method for single pass omni-directional shadow mapping

Published:07 August 2011Publication History

ABSTRACT

Shadow Mapping is a reliable technique to produce shadows in a scene in real time. This technique has been mostly applied to directional lights and only a few methods have used it for omnidirectional lighting [Brabec et al. 2002]. These methods need more than one full render pass to compute the whole shadow mapping. In this work we propose an approach to achieves an omnidirectional shadow map in a single pass.

References

  1. Brabec, S., Annen, T., and Seidel. 2002. Shadow mapping for hemispherical and omnidirectional light sources. In Computer Graphics International.Google ScholarGoogle Scholar

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  1. Dual sphere-unfolding method for single pass omni-directional shadow mapping

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '11: ACM SIGGRAPH 2011 Posters
        August 2011
        92 pages
        ISBN:9781450309714
        DOI:10.1145/2037715

        Copyright © 2011 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 7 August 2011

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