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Non-photorealistic animation and rendering creative use of existing software

Published: 07 August 2011 Publication History

Abstract

The charm of traditional animation often results from the imperfection of frame by frame drawings.
We developed a simple to use algorithm to simulate hand drawn lines inside of an existing software package. The direction, length and density of the lines renders the surface quality as curvature, reflection and occlusion in a handmade style. During animation the lines are updated to follow the mesh deformation. The solution integrates seamlessly with the existing production workflow.

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MP4 File (a73-kohlhaase.mp4)

References

[1]
Tobias Isenberg a. o. 2006. Non-Photorealistic Rendering in Context: An Observational Study
[2]
Tilke Judd a. o. 2007.Apparent Ridges for Line Drawing
[3]
Forrester Cole a. o., 2008 Where Do People Draw Lines?

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  1. Non-photorealistic animation and rendering creative use of existing software

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      cover image ACM Conferences
      SIGGRAPH '11: ACM SIGGRAPH 2011 Posters
      August 2011
      92 pages
      ISBN:9781450309714
      DOI:10.1145/2037715
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      New York, NY, United States

      Publication History

      Published: 07 August 2011

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      Author Tags

      1. handmade style
      2. ink and paint illustration
      3. line drawing
      4. non photorealistic animation and rendering

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