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Kinect-based augmented reality projection with perspective correction

Published: 07 August 2011 Publication History

Abstract

This work introduces an augmented reality 3D visualization technique combining object surface information detection through Kinect and perspective-corrected rendering and projection. Virtual scene is first altered and rendered with detected surface information, then mapped and projected onto corresponding surfaces of the object. Compared to traditional augmented reality which requires additional screens, our approach better utilized structural information of an object and enabled direct reference from physical objects used as display, therefore demonstrates better augmented reality experience and potential for more intuitive interaction.

References

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Djajadiningrat, J., Smets, G., and Overbeeke, C. 1997. Cubby: a multiscreen movement parallax display for direct manual manipulation. Displays 17, 3--4, 191--197.
[2]
Milgram, P., Takemura, H., Utsumi, A., and Kishino, F. 1994. Augmented reality: A class of displays on the realityvirtuality continuum. In Proceedings of Telemanipulator and Telepresence Technologies, vol. 2351, Citeseer, 282--292.
[3]
Stavness, I., Lam, B., and Fels, S. 2010. pCubee: a perspective-corrected handheld cubic display. In Proceedings of the 28th international conference on Human factors in computing systems, ACM, 1381--1390.

Cited By

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  • (2017)Interactive Visual Calibration of Volumetric Head-Tracked 3D DisplaysProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025685(3943-3953)Online publication date: 2-May-2017
  • (2016)Edge-guided depth map enhancement2016 23rd International Conference on Pattern Recognition (ICPR)10.1109/ICPR.2016.7900053(2758-2763)Online publication date: Dec-2016
  • (2016)Mark Projection on Real World with Precise Measurement of Angular Velocity for Helping Picking WorksSpecial Issue on Cyberworlds and Cybersecurity on Transactions on Computational Science XXVIII - Volume 959010.1007/978-3-662-53090-0_2(23-44)Online publication date: 1-May-2016
  • Show More Cited By

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  1. Kinect-based augmented reality projection with perspective correction

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      cover image ACM Conferences
      SIGGRAPH '11: ACM SIGGRAPH 2011 Posters
      August 2011
      92 pages
      ISBN:9781450309714
      DOI:10.1145/2037715
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 07 August 2011

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      Author Tags

      1. 3-d visualization
      2. augmented reality
      3. projection mapping

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      Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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      Cited By

      View all
      • (2017)Interactive Visual Calibration of Volumetric Head-Tracked 3D DisplaysProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025685(3943-3953)Online publication date: 2-May-2017
      • (2016)Edge-guided depth map enhancement2016 23rd International Conference on Pattern Recognition (ICPR)10.1109/ICPR.2016.7900053(2758-2763)Online publication date: Dec-2016
      • (2016)Mark Projection on Real World with Precise Measurement of Angular Velocity for Helping Picking WorksSpecial Issue on Cyberworlds and Cybersecurity on Transactions on Computational Science XXVIII - Volume 959010.1007/978-3-662-53090-0_2(23-44)Online publication date: 1-May-2016
      • (2015)[POSTER] RubixProceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality10.1109/ISMAR.2015.43(148-151)Online publication date: 29-Sep-2015
      • (2015)Real-time 3D cube detection and tracking using depth sensor for interactive augmented reality system2015 IEEE International Conference on Consumer Electronics (ICCE)10.1109/ICCE.2015.7066440(349-350)Online publication date: Jan-2015
      • (2015)Increasing Stability of Mark Projections on Real World with Precise Observation of Angular VelocityProceedings of the 2015 International Conference on Cyberworlds (CW)10.1109/CW.2015.53(181-188)Online publication date: 7-Oct-2015
      • (2014)Dyadic projected spatial augmented realityProceedings of the 27th annual ACM symposium on User interface software and technology10.1145/2642918.2647402(645-655)Online publication date: 5-Oct-2014
      • (2014)Calibrated depth and color cameras for accurate 3D interaction in a stereoscopic augmented reality environmentJournal of Visual Communication and Image Representation10.1016/j.jvcir.2013.02.01125:1(227-237)Online publication date: 1-Jan-2014
      • (2012)AccuMotionProceedings of the 2012 Virtual Reality International Conference10.1145/2331714.2331732(1-5)Online publication date: 28-Mar-2012
      • (2012)Collision Avatar (CA): Adding collision objects for human body in augmented reality using Kinect2012 6th International Conference on Application of Information and Communication Technologies (AICT)10.1109/ICAICT.2012.6398480(1-4)Online publication date: Oct-2012

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