skip to main content
10.1145/2038476.2038494acmconferencesArticle/Chapter ViewAbstractPublication PagesdocConference Proceedingsconference-collections
research-article

Comic computing: creation and communication with comic

Published: 03 October 2011 Publication History

Abstract

We describe a "Comic Computing" method that integrates comics with a user interface for a creation and communication environment. Comics are used to tell stories by combining visual elements and sentences in a way that makes the story visually fun and interesting, and for this reason they are a popular and familiar medium for many people. Our Comic Computing method uses the classical features of comics to create a unique user interface that enhances communication. We first analyzed the comic medium from the viewpoint of a user interface by focusing on information visualization, and then we developed several systems on the basis of the analysis results. Our goal was twofold: comic creation and application, both of which can be used to foster creative and visual communication. In this paper, we describe our method with a focus on the concept itself and its practical applications.

References

[1]
Card, S. K., MacKinlay, J. D. and Shneiderman, B.: Readings in Information Visualization: Using Vision to Think, Morgan Kaufmann, 1999.
[2]
S. Mccloud, "Understanding Comics: The Invisible Art", ISBN-10:006097625X, 1994.
[3]
H. Tobita, Comic Engine: Interactive Comic Creation System, in Proc of ACM AVI 2010, 2010.
[4]
H. Tobita and K. Shibasaki, EnforManga: Interactive Comic Creation System with Drag-and-Drop and Deformation, in Proc of IEEE ISM 2009, 2009.
[5]
H. Tobita, DigestManga: Interactive Movie Summarizing through Comic Visualization, in Proc. of ACM CHI 2010 (Extend Abstract), 2010.
[6]
H. Tobita and N. Frank, ImageEnforme: Automatic Deformation of Image for Multi-features without Information Loss, Pervasive 2009 (late braking), 2009.
[7]
SMOJ http://www.sony.jp/hitokoto/weblabo/comic/
[8]
D. Kurlander, T. Skelly, and D. Salesin. "Comic chat", In Proceedings of ACM SIGGRAPH '96, pp. 225--236, 1996.
[9]
S. Uchihashi, J. Foote, A. Girgensohn, and J. Boreczky. "Video mange: Generating semantically meaningful video summaries", In proceedings of ACM MultiMedia '99, pp. 383--392, 1999.
[10]
Y. Sumi, R. sakamoto, K. Nakao, and K. Mase. "ComiDiary: Representing individual experiences in a comic style", In Proceedings of UBICOMP 2002, pp. 16--32, 2002.
[11]
Comic Stadio http://www.celsys.co.jp/
[12]
Comic Life http://plasq.com/
[13]
Ben Fry: Visualization Data: Exploring and Explaining Data with the Processing Environment.
[14]
G. G. Robertson, J. D. Mackinlay and S. K. Card: Cone Trees: Animated 3D visualization of hierarchical information, Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI'91), pp. 189--194, 1991.
[15]
M. H. Brown: Algorithm Animation, MIT Press, 1988.
[16]
H. Koike, K. Ohno: Snort view: visualization system of snort logs, Proceedings of the 2004 ACM workshop on Visualization and data mining for computer security, 2004.
[17]
E. Orimo, H. Koike: Zash: A Browsing System for Multi-Dimensional Data, Proceedings of the IEEE Symposium on Visual Languages (VL' 99), 1999.
[18]
G. W. Furnas, Generalized fisheye views. In Proceedings of the ACM Tran. on Computer-Human Interaction 1, 2, pp. 126--160, 1994.
[19]
Alves, A. Simoes, R. Figueiredo, M. Vala, A. Paiva, R. Aylett, "So tell me what happed: Turning agent-based interactive drama into comics", In Processing of the 7th international joint conference on Autonomous agents and multiagent system, 2008.
[20]
W. Eisner, "Comics and Sequential Art: Principles and Practices from the Legendary Cartoonist", ISBN-10: 0393331261, 2008.
[21]
A. Salovaara. "Appropriation of a mms-based comic creation: from system functionalities to resources for action, In proceedings of CHI 2007, pp. 1117--1126, 2007.
[22]
K. Sabe and K. Hidai, Real-time Multi-view Face Detection using Pixel Difference Feature, Recognition, 10th Symposium on Sensing via Image Information (SSII 04), 2004.
[23]
R. Nock and F. Nielssen, Statistical Region Merging, Transactions on Pattern Analysis and Machine Intelligence (TPAMI) IEEE CS Press 4, pp. 557--560, 2004.
[24]
S. Tanaka, S. Inoue, M. Ishikawa, and S. Inoue, A Method for Extracting and Analyzing "Kansei" Factors from Pictures, In Proceedings of IEEE Workshop on Multimedia Signal Processing 1997, pp. 251--256, 1997.
[25]
S. Tanaka, A. Planete, and S. Inoue, A Foreground-Background Segmentation Based on Attractiveness. In Proceedings of CGIM 1998, pp. 191--194, 1998.

Cited By

View all
  • (2024)Comic exploration and Insights: Recent trends in LDA-Based recognition studiesExpert Systems with Applications10.1016/j.eswa.2024.124732255(124732)Online publication date: Dec-2024
  • (2022)MixedView: A Focus-and-Context View Mixing Omnidirectional and Detailed 2D ImagesHCI International 2022 Posters10.1007/978-3-031-06417-3_28(204-211)Online publication date: 16-Jun-2022
  • (2022)Ensemble3D: Interactive 3D Scene Creation System with Multiple Roles and DevicesHCI International 2022 Posters10.1007/978-3-031-06394-7_1(3-11)Online publication date: 16-Jun-2022
  • Show More Cited By

Index Terms

  1. Comic computing: creation and communication with comic

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    SIGDOC '11: Proceedings of the 29th ACM international conference on Design of communication
    October 2011
    308 pages
    ISBN:9781450309363
    DOI:10.1145/2038476
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 03 October 2011

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. comic and manga
    2. creation and communication
    3. user interface

    Qualifiers

    • Research-article

    Conference

    SIGDOC'11
    Sponsor:

    Acceptance Rates

    SIGDOC '11 Paper Acceptance Rate 36 of 75 submissions, 48%;
    Overall Acceptance Rate 355 of 582 submissions, 61%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)24
    • Downloads (Last 6 weeks)3
    Reflects downloads up to 13 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Comic exploration and Insights: Recent trends in LDA-Based recognition studiesExpert Systems with Applications10.1016/j.eswa.2024.124732255(124732)Online publication date: Dec-2024
    • (2022)MixedView: A Focus-and-Context View Mixing Omnidirectional and Detailed 2D ImagesHCI International 2022 Posters10.1007/978-3-031-06417-3_28(204-211)Online publication date: 16-Jun-2022
    • (2022)Ensemble3D: Interactive 3D Scene Creation System with Multiple Roles and DevicesHCI International 2022 Posters10.1007/978-3-031-06394-7_1(3-11)Online publication date: 16-Jun-2022
    • (2020)Wordy: Interactive Word Cloud to Summarize and Browse Online Videos to Enhance eLearning2020 IEEE/SICE International Symposium on System Integration (SII)10.1109/SII46433.2020.9026306(879-884)Online publication date: Jan-2020
    • (2018)Intelligent Comic Role Plot Dialogue Recommendation System for Comic Script Creation Educational Application2018 1st IEEE International Conference on Knowledge Innovation and Invention (ICKII)10.1109/ICKII.2018.8569103(258-261)Online publication date: Jul-2018
    • (2014)Design Pattern Retrieval and Style Analysis for Content Creation of Comic FiguresMathematical Problems in Engineering10.1155/2014/4976342014:1Online publication date: 9-Mar-2014
    • (2012)Structured authoring meets technical comics in techcommixProceedings of the 30th ACM international conference on Design of communication10.1145/2379057.2379123(353-354)Online publication date: 3-Oct-2012

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media