ABSTRACT
People with aphasia experience difficulties with all aspects of language and this can mean that their access to technology is substantially reduced. We report a study undertaken to investigate the issues that confront people with aphasia when interacting with technology, specifically 3D game environments. Five people with aphasia were observed and interviewed in twelve workshop sessions. We report the key themes that emerged from the study, such as the importance of direct mappings between users' interactions and actions in a virtual environment. The results of the study provide some insight into the challenges, but also the opportunities, these mainstream technologies offer to people with aphasia. We discuss how these technologies could be more supportive and inclusive for people with language and communication difficulties.
- Alankus, G, Lazar, A., May, M. and Kelleher, K. 2010. Towards Customizable Games for Stroke Rehabilitation. In Proceedings of the 28th International Conference on human factors in computing systems, (Atlanta USA, April 2010) CHI'10. ACM, New York, NY. 2113--2122. DOI= http://doi.acm.org/10.1145/1753326.1753649 Google ScholarDigital Library
- Alankus, G., Proffitt, R., Kelleher, C., and Engsberg, J. 2010. Stroke Therapy through Motion-Based Games: A Case Study. In Proceedings of the 12th international ACM SIGACCESS conference on computers and accessibility. (Orlando, Florida, USA October 25th -- 27th, 2010). ASSETS'10. ACM, New York, NY, 219- 226. DOI= http://doi.acm.org/10.1145/1878803.1878842 Google ScholarDigital Library
- Allen, M., McGrenere, J., and Purves, B. 2007. The Design and Field Evaluation of PhotoTalk: a digital image communication application for people with aphasia. In Proceedings of the 9th international ACM SIGACCESS conference on computers and accessibility. ASSETS'07. ACM, New York, NY,. DOI= http://doi.acm.org/10.1145/1296843.1296876 Google ScholarDigital Library
- Berndt, R.S. 1998. Sentence processing in aphasia. In Acquired Aphasia (3rd Edition), M. Sarno, Ed. Academic Press, New York.Google Scholar
- Daeman, E., Dadlani, P., Du, J., Li, Y., Erik-Paker, P., Martens, J., and De Ruyter, B. 2007. Designing a free style, indirect, and interactive storytelling application for people with aphasia. Human Computer Interaction -- INTERACT 2007, Lecture Notes in Computer Science, 2007, Volume 4662/2007, 221--234, DOI: 10.1007/978--3--540--74796--3_21 221--234. Google Scholar
- Dynavox company homepage, 2010. Retrieved May 5th, 2011, from DynaVox Mayer-Johnson: http://www.dynavoxtech.com/Google Scholar
- Egan, J., Worrall, L., and Oxenham, D. 2004. Accessible internet training package helps people with aphasia cross the digital divide. Aphasiology, 18, 3, 265--280.Google ScholarCross Ref
- Flynn, S., Palma, P., & Bender, A. 2007. Feasibility of Using the Sony PlayStation 2 Gaming Platform for an Individual Poststroke: A Case Report. Journal of Neurologic Physical Therapy, 31, 4, 180--189.Google ScholarCross Ref
- Franklin, S., Howard. D., and Patternson, K. 1994. Abstract word meaning deafness. Cognitive Neuropsychology, 11, 1--34.Google ScholarCross Ref
- GReAT project homepage, 2011. Retrieved 27th April, 2010, from School of Informatics, City University London: www.soi.city.ac.uk/greatGoogle Scholar
- Hilari K. and Byng S. 2009. Health-related quality of life in people with severe aphasia. International Journal of Language and Communication Disorders, 44, 2, 193--205.Google ScholarCross Ref
- Jung, Y., Yeh, S., and Stewart, J. 2006. Tailoring virtual reality technology for stroke rehabilitation: a human factors design. In Proceedings of the CHI '06 extended abstracts on Human factors in computing systems, ACM 2006, 929--934. DOI= doi>10.1145/1125451.1125631. Google ScholarDigital Library
- Lee, J., Kaye, R. and Cherney, L. 2009. Conversational script performance in adults with non fluent aphasia: Treatment intensity and aphasia severity. Aphasiology, 23, 7/8, 885--897.Google Scholar
- Lingraphica company homepage, 2009. Retrieved May 5th, 2011, from Lingraphicare America, Inc.: http://www.aphasia.com/Google Scholar
- Living with Stroke: Aphasia Information, 2010. Retrieved May 4th, 2011, from Internet Stroke Center at UT Southwestern Medical Center: http://www.strokecenter.org/patients/aphasia.htmlGoogle Scholar
- McCall, D., Virata, T., Linebarger, M., and Berndt, R.S. 2009. Integrating technology and targeted treatment to improve narrative production in aphasia: A case study. Aphasiology, 23, 4, 438--462.Google ScholarCross Ref
- Nickels, L.A. 1997. Spoken word production and its breakdown in aphasia. Hove, UK : Psychology Press.Google Scholar
- OpenCV programming library, 2011, Retrieved 27th April, 2011, from OpenCVWiki: http://opencv.willowgarage.com/wiki/Google Scholar
- Parr, S., Byng, S. and Gilpin, S. 1997. Talking About Aphasia. Buckingham: Open University Press.Google Scholar
- Rose, M. 2006. The utility of gesture treatments in aphasia. Advances in Speech Language Pathology, 8 (2), 92--109.Google ScholarCross Ref
- Speakability charity homepage, 2011. Retrieved 27th April, 2011, from Speakability: www.speakability.org.ukGoogle Scholar
- Touchspeak company homepage, 2007. Retrieved May 5th, 2011, from Touchspeak: http://www.touchspeak.co.uk/Google Scholar
- Unity company homepage, 2011. Retrieved 27th April, 2011, from Unity Technologies USA http://unity3d.comGoogle Scholar
- Wiigee open-source gesture recognition library, 2008. Retrieved 27th April, 2011, from Benjamin Poppinga and Thomas Schlömer, University of Oldenburg, Germany: http://wiigee.orgGoogle Scholar
- Wiihabilitation project homepage, 2010. Retrieved May 5th, 2011, from wiihabilitation.co.uk: www.wiihabilitation.co.uk)Google Scholar
Index Terms
- Accessibility of 3D game environments for people with Aphasia: an exploratory study
Recommendations
Digital Speech Therapy for the Aphasia Patients: Challenges, Opportunities and Solutions
ICICM '19: Proceedings of the 9th International Conference on Information Communication and ManagementThis paper outlines the potential challenges of adopting digital solutions for treating patients with aphasia. Current research has focused on the use of non-immersive Virtual Reality (VR) approach to therapy, and the outcome of their evaluation with ...
Investigating Mobile Accessibility Guidance for People with Aphasia
ASSETS '18: Proceedings of the 20th International ACM SIGACCESS Conference on Computers and AccessibilityThe World Wide Web Consortium's (W3C) Web Content Accessibility Guidelines (WCAG 2.0) have become widely accepted as the standard for web accessibility evaluation. This poster investigates how the mobile version of these guidelines caters for people ...
iReadMore: A Reading Therapy App Co-Designed by People with Aphasia and Alexia
ASSETS '21: Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and AccessibilityWe present the iReadMore app, a reading therapy for people with acquired reading or language impairments (known as alexia and aphasia respectively). The app was co-designed by people with alexia and aphasia, and has been demonstrated to significantly ...
Comments