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Accessibility of 3D game environments for people with Aphasia: an exploratory study

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Published:24 October 2011Publication History

ABSTRACT

People with aphasia experience difficulties with all aspects of language and this can mean that their access to technology is substantially reduced. We report a study undertaken to investigate the issues that confront people with aphasia when interacting with technology, specifically 3D game environments. Five people with aphasia were observed and interviewed in twelve workshop sessions. We report the key themes that emerged from the study, such as the importance of direct mappings between users' interactions and actions in a virtual environment. The results of the study provide some insight into the challenges, but also the opportunities, these mainstream technologies offer to people with aphasia. We discuss how these technologies could be more supportive and inclusive for people with language and communication difficulties.

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    • Published in

      cover image ACM Conferences
      ASSETS '11: The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
      October 2011
      348 pages
      ISBN:9781450309202
      DOI:10.1145/2049536

      Copyright © 2011 ACM

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      New York, NY, United States

      Publication History

      • Published: 24 October 2011

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