skip to main content
10.1145/2049536.2049592acmconferencesArticle/Chapter ViewAbstractPublication PagesassetsConference Proceedingsconference-collections
poster

Helping children with cognitive disabilities through serious games: project CLES

Published:24 October 2011Publication History

ABSTRACT

Our work addresses the development of a Serious Game for the diagnostic and learning of persons with cognitive disabilities. In reality, many studies have shown that young people, especially children, are attracted towards computer games. Often, they play these games with great interest and attention. Thus, the idea of using serious games to provide education is attractive for most of them. This work is situated in the context of Project CLES. This project, in collaboration with many research laboratories, aims at developing an Adaptive Serious Game to treat a variety of cognitive handicaps. In this context, this article presents a system that generates learning scenarios keeping into account the user's profile and their learning objectives. The user's profile is used to represent the cognitive abilities and the domain competences of the user. The system also records the user's activities during his/her interaction with the Serious Game and represents them in interaction traces. These traces are used as knowledge sources in the generation of learning scenarios.

References

  1. A. Diamond and P.S. Goldman-Rakic, "Comparison of human infants and rhesus monkeys on Piaget's AB task: Evidence for dependence on dorsolateral prefrontal cortex," Experimental Brain Research, vol. 74, 1989, p. 24--40.Google ScholarGoogle ScholarCross RefCross Ref
  2. M. Mody, M. Studdert-Kennedy, and S. Brady, "Speech perception deficits in poor readers: auditory processing or phonological coding?," Journal of experimental child psychology, vol. 64, Feb. 1997, pp. 199--231.Google ScholarGoogle ScholarCross RefCross Ref
  3. K. Sehaba, B. Encelle, and A. Mille, "Adaptive TEL based on Interaction Traces," In AIED 09 (14 International Conference on Artificial Intelligence in Education) workshop on "Towards User Modeling and Adaptive Systems for All (TUMAS-A 2009): Modeling and Evaluation of Accessible Intelligent Learning Systems," 2009.Google ScholarGoogle Scholar
  4. A.M. Hussaan, K. Sehaba, and A. Mille, "Tailoring Serious Games with Adaptive Pedagogical Scenarios A Serious Game for persons with cognitive disabilities," ICALT '11, 2011, p. 5.Google ScholarGoogle Scholar

Index Terms

  1. Helping children with cognitive disabilities through serious games: project CLES

            Recommendations

            Comments

            Login options

            Check if you have access through your login credentials or your institution to get full access on this article.

            Sign in
            • Published in

              cover image ACM Conferences
              ASSETS '11: The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
              October 2011
              348 pages
              ISBN:9781450309202
              DOI:10.1145/2049536

              Copyright © 2011 Authors

              Publisher

              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 24 October 2011

              Permissions

              Request permissions about this article.

              Request Permissions

              Check for updates

              Qualifiers

              • poster

              Acceptance Rates

              Overall Acceptance Rate436of1,556submissions,28%

            PDF Format

            View or Download as a PDF file.

            PDF

            eReader

            View online with eReader.

            eReader