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Enduring interaction: an approach to analysis and design of animated gestural interfaces in creative computing systems

Published: 03 November 2011 Publication History

Abstract

This paper provides an interdisciplinary reflection on the nature meaning-making involving users and animated gestural interfaces. In particular, we propose a new model for analysis of creative computing systems incorporating gestural input into dynamically animated interfaces. Our contributions are based on a theoretical framework synthesizing embodied cognition approaches in cognitive science, phenomenology in philosophy, and user interface design in computing. We introduce the term enduring interaction to refer to the phenomenon of bodily and conceptually engaging interaction within constantly changing computational environments. Our construct centralizes the issue of how users' motor-sensory experiences inform their construction of meaning in the design of interactive systems. We argue that creative computing systems, a class of artifacts including types of hobbyist websites, video games, and computer-based artworks, require a new design perspective quite distinct from user-centric interface design approaches focused on productivity-oriented applications. Using examples including outcomes of the Gestural Narrative and Interactive Expression (GeNIE) project (Harrell, PI; Chow and Erik Loyer collaborators) along with existing prevalent, exceptional, or historically significant artifacts, we articulate a continuum of various kinds of engagement, showing design implications of our perspective, enabling users to use gestural interaction (through multi-touch and gyroscope/accelerometer-based input devices) to result in narratively salient, evocative, and even intimate interaction mechanisms in interactive narrative environments.

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Chow, K. K. N. and Harrell, D. F. "Material-BaseImagination: Embodied Cognition in Animated Images," Proceedings of the 2009 Digital Arts and Culture Conference, Irvine, 2009.
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Norman, D. A. The Psychology of Everyday Things. Basic Books Inc., New York, 1988.
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Moran, D. Introduction to phenomenology. Routledge, London, 2000.
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Cited By

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  • (2015)Provoking Imagination and Emotion Through a Lively Mobile Phone: A User Experience StudyInteracting with Computers10.1093/iwc/iwv02228:4(451-461)Online publication date: 30-Jun-2015
  • (2014)The Extended Body in the Teaching-Learning ProcessEducational Technology Use and Design for Improved Learning Opportunities10.4018/978-1-4666-6102-8.ch014(261-268)Online publication date: 2014
  • (2013)Digital UmweltInternational Journal of Digital Literacy and Digital Competence10.4018/jdldc.20130101044:1(38-46)Online publication date: Jan-2013

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  1. Enduring interaction: an approach to analysis and design of animated gestural interfaces in creative computing systems

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    cover image ACM Conferences
    C&C '11: Proceedings of the 8th ACM conference on Creativity and cognition
    November 2011
    492 pages
    ISBN:9781450308205
    DOI:10.1145/2069618
    • General Chair:
    • Ashok K. Goel,
    • Program Chairs:
    • Fox Harrell,
    • Brian Magerko,
    • Yukari Nagai,
    • Jane Prophet
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 03 November 2011

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    Author Tags

    1. digital media
    2. embodied cognition
    3. gestural interfaces
    4. interface design
    5. phenomenology

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    C&C '11
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    C&C '11: Creativity and Cognition 2011
    November 3 - 6, 2011
    Georgia, Atlanta, USA

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    Overall Acceptance Rate 108 of 371 submissions, 29%

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    Cited By

    View all
    • (2015)Provoking Imagination and Emotion Through a Lively Mobile Phone: A User Experience StudyInteracting with Computers10.1093/iwc/iwv02228:4(451-461)Online publication date: 30-Jun-2015
    • (2014)The Extended Body in the Teaching-Learning ProcessEducational Technology Use and Design for Improved Learning Opportunities10.4018/978-1-4666-6102-8.ch014(261-268)Online publication date: 2014
    • (2013)Digital UmweltInternational Journal of Digital Literacy and Digital Competence10.4018/jdldc.20130101044:1(38-46)Online publication date: Jan-2013

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