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Mobile 3D graphics and virtual reality interaction

Published: 08 November 2011 Publication History

Abstract

Mobile devices such as smartphones and tablets offer great new possibilities for the creation of 3D games and virtual reality environments. However, interaction with objects in these virtual worlds is often difficult -- for example due to the devices' small form factor. In this paper, we define different 3D visualization concepts and evaluate related interactions such as navigation and selection of objects. Detailed experiments with a smartphone and a tablet illustrate the advantages and disadvantages of the various 3D visualization concepts. Our results provide new insight with respect to interaction and highlight important aspects for the design of interactive virtual environments on mobile devices and related applications -- especially for mobile 3D gaming.

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cover image ACM Other conferences
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
November 2011
562 pages
ISBN:9781450308274
DOI:10.1145/2071423
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 November 2011

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Author Tags

  1. mobile 3D graphics
  2. sensor input
  3. virtual reality interaction

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ACE '11
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Overall Acceptance Rate 36 of 90 submissions, 40%

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