ABSTRACT
Recent progress in narrative generation techniques for Interactive Storytelling supports increasingly longer stories. Consequently, the exploration of such automatically generated narratives for testing or evaluation purposes becomes increasingly difficult due to the many variants, even for stories of a few minutes' length. In this paper, we introduce a hypermedia method that supports the real-time navigation of 3D interactive narratives from their timeline description. The core idea behind our method is that it fully preserves the dynamic nature of the interactive narrative, unlike any form of visual replay or summarising. We illustrate the approach on a fully-implemented interactive narrative and show how it supports the exploration of different generated narratives in a way that assists testing and evaluation.
- L. M. Barros and S. R. Musse. Planning algorithms for interactive storytelling. Computers in Entertainment, 5, January 2007. Google ScholarDigital Library
- R. Barthes and L. Duisit. An introduction to the structural analysis of narrative. New Literary History, 6(2):237--272, 1975.Google Scholar
- M. Bernstein. Storyspace 1. In Proceedings of the thirteenth ACM conference on Hypertext and hypermedia, HYPERTEXT '02, pages 172--181, University of Maryland, College Park, MD, USA, June 11--15 2002. Google ScholarDigital Library
- M. Bernstein. On hypertext narrative. In HT '09: Proceedings of the 20th ACM conference on Hypertext and hypermedia, pages 5--14, Torino, Italy, June 29 - July 1 2009. Google ScholarDigital Library
- D. C. A. Bulterman and L. Hardman. Structured multimedia authoring. ACM Trans. Multimedia Comput. Commun. Appl., 1(1):89--109, 2005. Google ScholarDigital Library
- M. Cavazza, F. Charles, and S. J. Mead. Interacting with virtual characters in interactive storytelling. In Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1, AAMAS '02, pages 318--325, Bologna, Italy, July 15--19 2002. Google ScholarDigital Library
- P. De Bra, A. Aerts, B. Berden, B. de Lange, B. Rousseau, T. Santic, D. Smits, and N. Stash. AHA! The adaptive hypermedia architecture. In HYPERTEXT '03: Proceedings of the fourteenth ACM conference on Hypertext and hypermedia, pages 81--84, Nottingham, UK, August 26--30 2003. ACM. Google ScholarDigital Library
- C. Greenhalgh, J. Purbrick, S. Benford, M. Craven, A. Drozd, and I. Taylor. Temporal links: recording and replaying virtual environments. In Proceedings of the eighth ACM international conference on Multimedia, MULTIMEDIA '00, pages 67--74, Los Angeles, CA, USA, October 30 - November 3 2000. Google ScholarDigital Library
- J. B. Gutierrez and M. C. Marino. Literatronica: adaptive digital narrative. In Proceedings of the hypertext 2008 workshop on Creating out of the machine: hypertext, hypermedia, and web artists explore the craft, Creating '08, pages 5--8, 2008. Google ScholarDigital Library
- C. Hargood, D. Millard, and M. Weal. Investigating a thematic approach to narrative generation. In DAH 09 at Hypertext 09, June 2009.Google Scholar
- C. Hargood, D. E. Millard, and M. J. Weal. A semiotic approach for the generation of themed photo narratives. In Proceedings of the 21st ACM conference on Hypertext and hypermedia, HT '10, pages 19--28, Toronto, Ontario, Canada, June 13--16 2010. Google ScholarDigital Library
- J. L. Hinely. Bond priorities in the merchant of venice. Studies in English Literature, 1500--1900, 20(2):pp. 217--239, 1980.Google Scholar
- C. J. Hooper and M. J. Weal. Storyspinner: controlling narrative pace in hyperfiction. In Proceedings of the sixteenth ACM conference on Hypertext and hypermedia, HYPERTEXT '05, pages 232--234, Salzburg, Austria, September 6--9 2005. Google ScholarDigital Library
- M. Khandelwal, A. Kerne, and J. M. Mistrot. Manipulating history in generative hypermedia. In Proceedings of the fifteenth ACM conference on Hypertext and hypermedia, HYPERTEXT '04, pages 139--140, Santa Cruz, California, USA, August 9--13 2004. Google ScholarDigital Library
- J. Kim, H. Kim, and K. Park. Towards optimal navigation through video content on interactive tv. volume 18, pages 723--746, New York, NY, USA, July 2006. Elsevier Science Inc. Google ScholarDigital Library
- C. Mancini. From cinematographic to hypertext narrative. In Proceedings of the eleventh ACM on Hypertext and hypermedia, HYPERTEXT '00, pages 236--237, San Antonio, TX, USA, May 30 - June 3 2000. ACM. Google ScholarDigital Library
- C. Mancini and S. B. Shum. Towards 'cinematic' hypertext. In Proceedings of the fifteenth ACM conference on Hypertext and hypermedia, HYPERTEXT '04, pages 215--224, Santa Cruz, California, USA, August 9--13 2004. Google ScholarDigital Library
- D. Pizzi, M. Cavazza, A. Whittaker, and J.-L. Lugrin. Automatic generation of game level solutions as storyboards. In C. Darken and M. Mateas, editors, AIIDE. The AAAI Press, 2008.Google Scholar
- D. Pizzi, F. Charles, J.-L. Lugrin, and M. Cavazza. Interactive storytelling with literary feelings. In Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction, ACII '07, pages 630--641, Lisbon, Portugal, September 12--14 2007. Google ScholarDigital Library
- J. Porteous, M. Cavazza, and F. Charles. Narrative generation through characters' point of view. In Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1, AAMAS '10, pages 1297--1304, Richland, SC, 2010. International Foundation for Autonomous Agents and Multiagent Systems. Google ScholarDigital Library
- J. Porteous, J. Teutenberg, F. Charles, and M. Cavazza. Controlling narrative time in interactive storytelling. In Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems, AAMAS '11, Richland, SC, 2011. International Foundation for Autonomous Agents and Multiagent Systems. Google ScholarDigital Library
- M. O. Riedl and R. M. Young. Narrative planning: Balancing plot and character. Journal of Artificial Intelligence Research (JAIR), 39:217--268, 2010. Google ScholarDigital Library
- D. Van Rijsselbergen, B. Van De Keer, M. Verwaest, E. Mannens, and R. Van de Walle. Movie script markup language. In Proceedings of the 9th ACM symposium on Document engineering, DocEng '09, pages 161--170, Munich, Germany, September 15--18 2009. ACM. Google ScholarDigital Library
- M. V. Velsen. Narratoria, an authoring suite for digital interactive narrative. In D. Wilson and H. C. Lane, editors, Proceedings of the Twenty-First International Florida Artificial Intelligence Research Society Conference, May 15--17, 2008, Coconut Grove, Florida, USA. AAAI Press, 2008.Google Scholar
- M. J. Weal. Exposing potential narrative structure through user choice. In HT'05 Workshop on Narrative, Musical, Cinematic and Gaming Hyperstructure. In Conjunction with Hypertext 2005, 2005.Google Scholar
Index Terms
- Timeline-based navigation for interactive narratives
Recommendations
The experience of interactive storytelling: comparing “fahrenheit” with “façade”
ICEC'11: Proceedings of the 10th international conference on Entertainment ComputingAt the intersection of multimedia, artificial intelligence, and gaming technology, new visions of future entertainment media arise that approximate the “Holodeck” ® idea of interactive storytelling. We report exploratory experiments on the user ...
Interactive documentaries: A Golden Age
SPECIAL ISSUE: TV and Video Entertainment EnvironmentsThis article is motivated by the opportunity presented by recent advances in information and communication technology—particularly by faster broadband connections and faster digital media processing capabilities—for interactive television to extend and ...
Interactive TV narratives: Opportunities, progress, and challenges
This article is motivated by the question whether television should do more than simply offer interactive services alongside (and separately from) traditional linear programs, in the context of its dominance being seriously challenged and threatened by ...
Comments