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Elastic experiences: designing adaptive interaction for individuals and crowds in the public space

Published: 28 November 2011 Publication History

Abstract

This paper presents insights into the design process acquired during the implementation and evaluation of an interactive art installation for two very distinct public environments. Issues of scalability, robustness and performance became progressively interwoven with the concern of creating an overall user experience sustaining consistent high engagement levels. Contextual factors such as audience size, dimensions of the interactive space and length of exposure to the artwork had to be handled gracefully in order not to interfere with the interaction flow. Adopting a research by and through design approach, the work uncovered a series of findings that are pervasive to the design of adaptive interactive experiences.

References

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Brown, B., Kindberg, T., O'Hara, K. & Williams, A. Crowd Computer Interaction. CHI 2009 Workshop, ACM Boston, MA
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Dalsgaard, P. Research in and through design: an interaction design research approach. Proc. OZCHI 2010. ACM New York, NY, 200--203.
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Dalsgaard, P., Halskov, K. & Nielsen, R. Towards a design space explorer for media facades. Proc. OZCHI 2008. ACM New York, NY, 219--226.
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Kraut, R., Patterson, M., Lundmark, V., Kiesler, S., Mukophadhyay, T. & Scherlis, W. 1998. Internet paradox: A social technology that reduces social involvement and psychological well-being? American Psychologist, 53, 1017--1031.
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Margolis, D. 2009. The Social Impact of 'Everywhere' Technology. Certification Magazine, July 2009. http://www.certmag.com/read.php?start=0&in=3840.
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Milgram, S. 1977. The Familiar Stranger: An Aspect of Urban Anonymity. Reading, MA: Addison-Wesley.
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Taylor, D. J. 2011. Is Technology Stealing Our (Self) Identities? San Francisco Chronicle, July 2011. http://www.sfgate.com/cgi-bin/blogs/jtaylor/detail?entry_id=94027

Cited By

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  • (2021)The Business Case for Media Architecture: Modelling Project Benefits to Justify InvestmentProceedings of the 5th Media Architecture Biennale Conference10.1145/3469410.3469416(54-65)Online publication date: 28-Jun-2021
  • (2018)Mass-Computer Interaction for Thousands of Users and BeyondExtended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3170427.3188465(1-6)Online publication date: 20-Apr-2018
  • (2015)Differentiated Participation in Social VideogamingProceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction10.1145/2838739.2838777(92-100)Online publication date: 7-Dec-2015
  • Show More Cited By

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  1. Elastic experiences: designing adaptive interaction for individuals and crowds in the public space

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    cover image ACM Other conferences
    OzCHI '11: Proceedings of the 23rd Australian Computer-Human Interaction Conference
    November 2011
    363 pages
    ISBN:9781450310901
    DOI:10.1145/2071536
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Human Factors & Ergonomics Soc: Human Factors & Ergonomics Soc

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 28 November 2011

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    Author Tags

    1. crowd interaction
    2. large displays
    3. public space
    4. user experience design

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    OzCHI '11
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    • Human Factors & Ergonomics Soc

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    Cited By

    View all
    • (2021)The Business Case for Media Architecture: Modelling Project Benefits to Justify InvestmentProceedings of the 5th Media Architecture Biennale Conference10.1145/3469410.3469416(54-65)Online publication date: 28-Jun-2021
    • (2018)Mass-Computer Interaction for Thousands of Users and BeyondExtended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3170427.3188465(1-6)Online publication date: 20-Apr-2018
    • (2015)Differentiated Participation in Social VideogamingProceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction10.1145/2838739.2838777(92-100)Online publication date: 7-Dec-2015
    • (2014)Understanding the effects of contextual constraints on performative behaviour in interactive media installationsPersonal and Ubiquitous Computing10.1007/s00779-014-0765-418:7(1651-1665)Online publication date: 1-Oct-2014
    • (2012)Designing for collective participation with media installations in public spacesProceedings of the Media Architecture Biennale Conference: Participation10.1145/2421076.2421082(33-42)Online publication date: 15-Nov-2012

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