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Are Virtual Worlds (still) Relevant in Education?

Published: 01 December 2011 Publication History

Abstract

We have seen the idea of virtual worlds in education run the gamut of reactions over the last few years. From early unknowns, to excitement, to evangelism and early adopters, and to today's somewhat jaded and cautious reactions, virtual worlds in education have been a hotly debated topic. So, we ask, are virtual worlds still relevant in education? Have they ever been? Will they be in the future?

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  • (2021)Examining the use of the virtual world to enhance group learning in hybrid coursesJournal of Computing Sciences in Colleges10.5555/3447286.344729136:4(32-40)Online publication date: 12-Jan-2021
  • (2017)Integrating Technological Innovations to Enhance the Teaching-Learning ProcessEducational Leadership and Administration10.4018/978-1-5225-1624-8.ch035(708-736)Online publication date: 2017
  • (2017)Integrating Technological Innovations to Enhance the Teaching-Learning ProcessMedical Education and Ethics10.4018/978-1-5225-0978-3.ch067(1476-1504)Online publication date: 2017
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  1. Are Virtual Worlds (still) Relevant in Education?

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      cover image eLearn
      eLearn  Volume 2011, Issue 12
      December 2011
      EISSN:1535-394X
      DOI:10.1145/2072296
      Issue’s Table of Contents
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 01 December 2011
      Published in ELEARN Volume 2011, Issue 12

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      Author Tags

      1. MMORPG
      2. Second Life
      3. virtual worlds

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      • (2021)Examining the use of the virtual world to enhance group learning in hybrid coursesJournal of Computing Sciences in Colleges10.5555/3447286.344729136:4(32-40)Online publication date: 12-Jan-2021
      • (2017)Integrating Technological Innovations to Enhance the Teaching-Learning ProcessEducational Leadership and Administration10.4018/978-1-5225-1624-8.ch035(708-736)Online publication date: 2017
      • (2017)Integrating Technological Innovations to Enhance the Teaching-Learning ProcessMedical Education and Ethics10.4018/978-1-5225-0978-3.ch067(1476-1504)Online publication date: 2017
      • (2016)Integrating Technological Innovations to Enhance the Teaching-Learning ProcessTeacher Education10.4018/978-1-5225-0164-0.ch046(964-992)Online publication date: 2016
      • (2016)Integrating Technological Innovations to Enhance the Teaching-Learning ProcessEmerging Tools and Applications of Virtual Reality in Education10.4018/978-1-4666-9837-6.ch013(277-304)Online publication date: 2016

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