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Flower power

Published: 28 November 2011 Publication History

Abstract

Flower Power is an interactive installation that creates immersive light atmospheres by capturing the colors of flowers and re-projecting them in the environment. A camera is suspended over a flower bed and its position depends on the positions of the visitors around the installation, which are detected using presence sensors. The image captured by the camera is rendered into the surrounding environment as a suggestive, saturated light scene. The participants can thus give the power to their favorite flower to set the overall light experience. In this paper we describe the motivation and the realization of the installation, and we discuss insights and reactions collected during the 2010 STRP Festival.

References

[1]
STRP Festival. www.strp.nl.
[2]
Oliver Grau. Virtual Art: From Illusion to Immersion. The MIT Press, 2003.
[3]
Robert Kronenburg. Flexible: Architecture that responds to change. Laurence King Publishers, 2007.
[4]
Golan Levin and Collaborators. Motion traces. http://www.flong.com/projects/a1.
[5]
Camille Utterback. Projects. camilleutterback.com/projects.
[6]
Matthias Oostrik. http://www.magdatt.nl.
[7]
The programming language LUA. www.lua.org.
[8]
Tommaso Gritti and Gianluca Monaci. Imagilight: a vision approach to lighting scene setting. In Proceedings of ACM Multimedia, 2011.
[9]
Flower power videos, 2011. {Online} Available: https://sites.google.com/site/tommasogritti/publications/flowerpower_videos.
[10]
eSphere. www.e-sphere.nl.

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cover image ACM Conferences
MM '11: Proceedings of the 19th ACM international conference on Multimedia
November 2011
944 pages
ISBN:9781450306164
DOI:10.1145/2072298
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 November 2011

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Author Tags

  1. ambient interaction
  2. interactive installation
  3. light feedback
  4. real-time video rendering

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  • Short-paper

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MM '11
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MM '11: ACM Multimedia Conference
November 28 - December 1, 2011
Arizona, Scottsdale, USA

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Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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  • (2018)DeLightPersonal and Ubiquitous Computing10.5555/3268755.326877122:4(787-805)Online publication date: 1-Aug-2018
  • (2018)DeLight: biofeedback through ambient light for stress intervention and relaxation assistancePersonal and Ubiquitous Computing10.1007/s00779-018-1141-622:4(787-805)Online publication date: 23-May-2018
  • (2012)Automatic Light Scene Setting Through Image-Based Sparse Light Effect ApproximationIEEE Transactions on Multimedia10.1109/TMM.2012.219127114:4(1351-1358)Online publication date: 1-Aug-2012
  • (2012)LumaFluid: A Responsive Environment to Stimulate Social Interaction in Public SpacesAmbient Intelligence10.1007/978-3-642-34898-3_32(391-396)Online publication date: 2012
  • (2011)ImagiLightProceedings of the 19th ACM international conference on Multimedia10.1145/2072298.2071995(1285-1288)Online publication date: 28-Nov-2011

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