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Gamifying intelligent environments

Published: 01 December 2011 Publication History

Abstract

Recently digital designers have begun to integrate game elements and mechanics into non-game applications, systems, and services, to better engage end-users. This notion is named as the "gamification". In this paper, we discuss the idea of applying the gamification concept in designing intelligent environments to improve the overall user engagement. We present two case studies to better understand the effectiveness of gamifying intelligent systems: a mobile crowd-sourcing application that works as image based social search across languages, called UbiAsk, and a persuasive application for motivating users to reduce CO2 emissions named EcoIsland. We argue that the game-based incentive methods only work with a careful design: designers should be aware that the main functionalities of the system have much greater impact than the additional gamified components, and the desired game-like user behavior requires comprehensive game-like experience that is supported by not only a "game structure" but also a "game-look" surface.

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    cover image ACM Conferences
    Ubi-MUI '11: Proceedings of the 2011 international ACM workshop on Ubiquitous meta user interfaces
    December 2011
    30 pages
    ISBN:9781450309936
    DOI:10.1145/2072652
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 01 December 2011

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    Author Tags

    1. crowdsourcing
    2. game-based motivation mechanism
    3. gamification
    4. intelligent environments
    5. persuasive system
    6. user engagement

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    MM '11
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    MM '11: ACM Multimedia Conference
    December 1, 2011
    Arizona, Scottsdale, USA

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    View all
    • (2025)Looking a Gift Horse in the Mouth: The Dark Side of Uncertain Price PromotionsPsychology & Marketing10.1002/mar.22197Online publication date: 4-Feb-2025
    • (2024)Care-Based Eco-Feedback Augmented with Generative AI: Fostering Pro-Environmental Behavior through Emotional AttachmentProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642296(1-15)Online publication date: 11-May-2024
    • (2024)Looping In: Exploring Feedback Strategies to Motivate Human Engagement in Interactive Machine LearningInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2413293(1-18)Online publication date: 14-Oct-2024
    • (2024)How can we reward you? A compliance and reward ontology (CaRO) for eliciting quantitative reward rules for engagement in mHealth app and healthy behaviorsJournal of Biomedical Informatics10.1016/j.jbi.2024.104655(104655)Online publication date: May-2024
    • (2024)Meaningful Work as an Ethical Approach: Shaping the Next Generation of Organizational GamificationInformation Systems Frontiers10.1007/s10796-024-10478-xOnline publication date: 19-Mar-2024
    • (2024)Implementing a Serious Game for Computer Programming SubjectsNew Technology in Education and Training10.1007/978-981-97-3883-0_23(267-277)Online publication date: 15-Aug-2024
    • (2024)Gamification in Crowdsourcing ApplicationsEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_46(819-824)Online publication date: 5-Jan-2024
    • (2024)Game Thinking X Game Design ThinkingEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_289(780-786)Online publication date: 5-Jan-2024
    • (2024)GamificationEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_219(806-808)Online publication date: 5-Jan-2024
    • (2023)Empirical Study on Gamification Effect on Brand EngagementJournal of Organizational Behavior Research10.51847/sAorvxedSs8:1(297-318)Online publication date: 2023
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