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View all- Prantl MVáša LKolingerová I(2017)Screen Space Curvature and Ambient OcclusionComputer Vision, Imaging and Computer Graphics Theory and Applications10.1007/978-3-319-64870-5_3(51-71)Online publication date: 9-Aug-2017
Real-time rendering can benefit from global illumination methods to make the 3D environments look more convincing and lifelike. On the other hand, the conventional global illumination algorithms for the estimation of the diffuse surface interreflection ...
This new algorithm, based on GPUs, can compute ambient occlusion to inexpensively approximate global-illumination effects in real-time systems and games. The first step in deriving this algorithm is to examine how ambient occlusion relates to the ...
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of tree leaves and grass blades. Subtle lighting effects present in such environments usually include a significant amount of occlusion effects and lighting ...
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