Play is one of the simple pleasures in life. From birth to death there is nothing as enjoyable as spending a few moments in play. Stress melts away, laughter flows and magic memories are made. Whether with a hoop and a stick, or a multi-million dollar boat, people have always used technology to enable themselves to play in new and exciting ways. In the modern world, with all of its complexities we need play more than ever before.
At SIGGRAPH Asia 2011 the Emerging Technologies program will feature content that shows new forms of play. These technologies may include, but are not limited to: Virtual Reality, Augmented Reality, Haptic devices, Audio, 3D graphics, Desktop games, Mobile games, Robots, Sensor systems, Pervasive computing, Wearable devices, etc.
Kinect-based facial animation
In this demo we present our system for performance-based character animation that enables any user to control the facial expressions of a digital avatar in realtime. Compared to existing technologies, our system is easy to deploy and does not require ...
Influencia
In the fields of robotics and interactive devices the development of autonomous machines that can effectively sense and respond to humans is still complex and difficult to achieve. There are a great many ways to sense objects using sensors which can ...
Throwable panoramic ball camera
Acquiring panoramic images using stitching takes a lot of time and moving objects may cause ghosting. It is also difficult to obtain a full spherical panorama, because the downward picture cannot be captured while the camera is mounted on the tripod.
SonarWatch: appropriating the forearm as a slider bar
Human bodies become an emerging type of human-computer interfaces recently. Not only because our skin is a surface that is always available and highly accessible, but also the sense of how our body is configured in space allows us to accurately interact ...
Ninja Track
Ninja Track is a belt shaped object which possesses the capacity to alter its flexibility and hence strength. Using Ninja Track, we created a game interface which can transform a whip into a sword and also created a music instrument which produces sound ...
EaTheremin
Many research projects on food environments (e.g., dining tables and dishes) have been proposed recently [1] [2]. In contrast, we focused on the eating act itself, and proposed a fork-type instrument, EaTheremin (Eat + Theremin), which enables users to ...
The Octagon
The Octagon enables a number of users to work together to build a virtual sculpture. It was originally conceived as eight computer screens working as windows into an eight-sided room. But it has grown to accommodate a variable number of users.
NAVIgoid: robot navigation with haptic vision
Telepresence robotic system allows a person to feel as if they were present at a place other than their true location. The sense of telexistence is provided with such stimuli as vision, hearing, sense of touch, etc. [1]. The user of such system is ...
ImpAct: haptic stylus for shallow depth surface interaction
- Anusha Withana,
- Yuta Sugiura,
- Charith Fernando,
- Yuji Uema,
- Yasutoshi Makino,
- Maki Sugimoto,
- Masahiko Inami
ImpAct is a haptic stylus which can change its length dynamically and measure its orientation changes in 3 degrees of freedom. Combining it with a 3D simulated projection rendering mechanism as shown in Figure 2, it can make the illusion of going ...
Paranga: a book-shaped device with tactile feedback
A flipbook is the one of plays featuring page-turning action that is familiar to us in our life. It gives us not only funny visual feedback that a written character looks as if it moves, but also tactile information when pieces of paper touch user's ...
Micro AR for education: using metaphors for familiar actions
Micro AR is a hybrid physical/virtual hypermedia that integrates paper (a static/tangible media) and Augmented Reality (AR - an interactive/immersive media) using the metaphor of a loupe tool to represent magnification functionality. Making use of the ...
Grab-carry-release: manipulating physical objects in a real scene through a smart phone
Individuals often discuss how to configure their real world space, such as switching the location of an object, designing furniture layouts or room decorations, shopping for suitable house appliances, or even commanding a robot to perform certain tasks. ...
PINOKY: a ring that animates your plush toys
PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy, such as by moving its limbs. A user is thus able to instantly convert any plush toy into a soft robot. The user can control the ...
KUSUGURI: visual tactile integration for tickling
Tickling as physical contact plays an important role in close relationships [Provine 2004]. Whereas a mobile phone and video chat are commonly used for remote communication, remote tickling is seldom used for physical contact.
MOBIE: a Movie Brain Interactive Editor
Interactive cinema will soon be a reality, following the current evolution of computer games. So far, however, interactivity is still limited, in particular because it is based on conscious operations of the viewer (e.g. through buttons, joystick, ...
Cooky: a cooperative cooking robot system
- Yuta Sugiura,
- Anusha Withana,
- Teruki Shinohara,
- Masayasu Ogata,
- Daisuke Sakamoto,
- Masahiko Inami,
- Takeo Igarashi
We propose a cooperative cooking robot system that operates with humans in an open environment. The system can cook a meal by pouring various ingredients into a boiling pot on an induction heating cooker and adjusting the heating strength according to a ...
Chewing jockey: augmented food texture by using sound based on the cross-modal effect
How can we redesign eating experience? How can we provide someone who uses artificial teeth to get real teeth sensation? How can we control chewing speed and count, to attain healthier eating habits?
360-degree fog projection interactive display
The aim of this research is to develop a fog display which enables observers to recognize a 3D shape of virtual objects. A fog display is one of immaterial display systems. Foregoing systems (e.g. [Rakkolainen et al. 2005]) realized to project objects ...
Ungrounded handheld device for simulating high-forces of ball impacts in virtual tennis
We present an ungrounded haptic device for use in virtual reality tennis, with three push-pull solenoids arranged in a Y-shaped configuration as shown in Figure 1. When held at the centre of the Y, users can experience strong torques due to the spatial ...
Augmented reality micromachines
As augmented reality (AR) applications become more common, users are expecting increasingly sophisticated experiences combining impressive visuals, interaction, and awareness of the environment. To establish a stronger connection between real and ...
Joyman: an immersive and entertaining interface for virtual locomotion
The Joyman is an interface dedicated to the navigation in virtual worlds. It is based on the metaphor of a "human-scale joystick". By leaning himself in the corresponding direction, the user controls his virtual locomotion. The Joyman exploits the human ...
FoodGenie: play with your food edible interface for communication and entertainment
- Jun Wei,
- Adrian David Cheok,
- Xavier Roman Martinez,
- Remi Tache,
- Yongsoon Choi,
- Jeffrey Tzu Kwan Valino Koh,
- Roshan Lalintha Peiris,
- Xuan Wang,
- Qing Zhu
Food has always been a social hub which brings people together for communication and entertainment. Cooking and sharing food are important activities to enhance relationship and intimacy, transmitting warm feelings among people. As a reproduction and ...
Adaptive parallax autostereoscopic LED display
- Kouta Minamizawa,
- Susumu Tachi,
- Keitaro Shimizu,
- Shigeto Yoshida,
- Masahiko Inami,
- Noriaki Yamaguchi,
- Naohisa Ohta,
- Shigeki Imai
Autostereoscopic 3D displays using static parallax barrier or lenticular lens are commercially available in these days. In these methods, however, the number of viewpoints is fixed at the time of manufacturing. Active parallax barrier [Perlin, 2000] and ...
An interactive augmented reality coloring book
Creating entertaining and educational books not only requires providing visually stimulating content but also means for students to interact, create, and express themselves.
Index Terms
- SIGGRAPH Asia 2011 Emerging Technologies
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH ASIA '10 | 274 | 49 | 18% |
SIGGRAPH Asia '09 | 275 | 70 | 25% |
SIGGRAPH Asia '08 | 320 | 59 | 18% |
Overall | 869 | 178 | 20% |